Control Resonant Preview: A Faster, Non-Soulslike Action Game

▼ Summary
– Control Resonant is a sequel featuring a new protagonist, Dylan Faden, who wields a transforming melee hammer called the Aberrant in a distorted Manhattan setting.
– The game is described as a fast-paced, aggressive action-RPG focused on melee combat, not a soulslike, with a new talent system for build customization.
– Players can customize their combat abilities and weapon in a hub called The Gap, but cannot unlock all talents in a single playthrough.
– The game features a new dialogue system with player choices and a structured map with main and side quests, though choices will not lead to multiple endings.
– Remedy is targeting a solid 60fps on all platforms and confirms the story is standalone, requiring no prior knowledge of the first Control or other Remedy games.
The upcoming sequel Control Resonant is shaping up to be a thrilling departure from its predecessor, focusing on aggressive, fast-paced combat rather than the methodical exploration of the first game. Players step into the shoes of Dylan Faden, navigating a distorted Manhattan with a powerful transforming hammer called the Aberrant. Early impressions suggest this action-RPG prioritizes player-driven, high-speed encounters over reactive, soulslike gameplay, promising a fresh experience within Remedy’s connected universe.
Buildcrafting and player choice are central to the experience. While not a gear-heavy survival title, the game introduces a Talents system that connects weapons and abilities. Examples include Perfect Dodge for attack bonuses and skills like Extended Dash. You can’t unlock every talent in one playthrough, encouraging specialized builds. Customization happens in The Gap, a hub similar to Alan Wake 2’s Mind Place, where you can test abilities earned from defeated Resonants and modify the Aberrant’s primary forms, secondary forms, and combo enders. This system allows for deep tweaking, whether you want to focus on turning enemies to your side or min/maxing stats. Cosmetic changes for Dylan occur in evolving FBC field offices scattered across the city.
Manhattan itself is divided into visually distinct districts, with the development team aiming for more variety and a clearer, less frustrating map than in the original Control. The world is filled with activities, primarily split between Dylan’s Journey, the main story path, and optional World Quests. Smaller unmarked puzzles and action moments reward exploration with secrets and lore. A new character, Zoe de Vera, acts as a mission controller, and music is promised to play a significant role in the world-building and her relationship with Dylan. Conversations now feature a dialogue system with multiple choices that can be conducted while moving, emphasizing player agency, though these choices won’t lead to multiple endings.
The core combat is a highlight, defined by its speed and intensity. It’s described as being in the “Devil May Cry/Bayonetta neighborhood,” with Dylan constantly engaging in aerial combat, dodging, and performing finishing moves against groups of enemies. This is a deliberate shift from the more isolated fights some might have expected. The Aberrant hammer ensures melee remains the focus, though talents and abilities offer variety. A brief look at a boss fight, like the Dancer Resonant, hints at the potential for memorable set-piece battles.
On the technical side, Remedy is targeting a solid 60fps on all platforms, utilizing an enhanced Northlight engine for better draw distances and more on-screen enemies. Enemy respawns will have narrative-driven nuance. The developers cited diverse influences, from Neon Genesis Evangelion to the dialogue system of Firewatch. Importantly, new players do not need prior experience with Control or Alan Wake to enjoy Resonant’s story.
While a release date remains unannounced, the rapid progression from reveal to behind-closed-doors gameplay demos fuels optimism for a potential release in the latter half of the year. Given the crowded schedule and the looming release of other major titles, the exact window is uncertain. However, after witnessing its aggressive and fluid combat, the anticipation to finally play Control Resonant is undoubtedly high.
(Source: IGN)