PS6 Details Surface: Cloud Streaming, Machine Learning, New Horror Game

▼ Summary
– Xbox and Sony are developing their next-generation consoles, with Sony reportedly pursuing a hybrid handheld approach and a 2027 release expected for both.
– Sony is developing cross-gen assets for PS5 and PS6, and building next-gen social apps with improved video streaming and multitasking.
– Sony is partnering with an unnamed studio on a next-gen horror shooter built in Unreal Engine 5, featuring motion performance capture and player progression.
– PlayStation’s next-gen cloud game streaming infrastructure will upgrade to PCIe Gen5 NVMe storage, doubling data speeds over the current Gen4 used in PS5 servers.
– Sony is advancing its PSSR AI upscaler for next-gen platforms, using machine learning to enhance real-time visuals, and may incorporate SAVANT haptic arrays for improved controller feedback.
The next console generation is closer than many realize. While Microsoft has already teased Project Helix, its upcoming Xbox, Sony has remained characteristically tight-lipped about what comes after the PS5. Rumors have swirled, including speculation about a hybrid handheld approach similar to the Nintendo Switch, but most industry chatter points to 2027 as the launch window for both platforms. With so many questions unanswered, we’ve been digging into what Sony’s next-gen console might actually deliver.
Some discoveries are predictable but worth noting. Sony appears to be laying groundwork for cross-gen development, with teams currently creating AAA-quality 2D and 3D assets for both the PS5 and its successor. This mirrors the transition from PS4 to PS5, where several titles launched on both systems. Additionally, Sony is expanding its social app ecosystem on the platform, described internally as “Next Gen Social Apps,” alongside continued investment in video streaming and multitasking features led by the same team that handled them on previous consoles.
More intriguing is a next-generation horror shooter in development. Sony has partnered with an unnamed studio to create an “immersive third-person horror shooter” built on Unreal Engine 5. The description emphasizes shooting mechanics rather than a pure horror shooter, and the project incorporates motion performance capture and a player progression system. This could be connected to Firesprite’s rumored survival-horror title, “Project Heartbreak,” which was reportedly based on an established IP, potentially Until Dawn 2 or a new Siren game. Firesprite faced layoffs in 2024, leading to cancellations including a new Twisted Metal, but this mysterious next-gen title was still being worked on as recently as August through October last year. Both projects use Unreal Engine 5, though the earlier Firesprite project targeted PS5 and PC, while this new one is explicitly next-gen. It may have been moved to the new platform, or it could be a different IP entirely.
Cloud game streaming is another area where Sony is investing heavily. The company has no plans to abandon its cloud streaming service, which now supports nearly every major new release. Our research reveals that work on the hardware infrastructure for next-gen cloud streaming servers has been underway for three to four years. The current PS5 cloud streaming infrastructure uses PCIe Gen4 NVMe storage, but the next-gen system will upgrade to PCIe Gen5 NVMe. This aligns with leaks from AMD leaker Kepler_L2, who suggested the console itself will feature a 1TB Gen5 SSD. The speed difference is dramatic: Gen4 NVMe offers up to 7,500 MB/s sequential reads and 7,000 MB/s writes, while Gen5 NVMe nearly doubles that to 14,900 MB/s reads and 14,000 MB/s writes. This could mean even faster asset streaming and potentially the elimination of pop-in, though how that translates to real-world gameplay remains to be seen.
Machine learning is clearly central to Sony’s next-gen strategy. Since the PS5 Pro launched with PSSR (PlayStation Spectral Super Resolution), Sony’s AI-based upscaler, the technology has received a massive upgrade in February, improving image clarity and performance across the board. A LinkedIn profile from a Senior Research Scientist at PlayStation reveals they “spearheaded core research behind the frame interpolation pipeline for the next-generation PlayStation platform.” Notably, the tools and methods listed include CUDA and TensorRT, both Nvidia technologies. While both upcoming consoles will be powered by AMD, Sony has proven with PSSR that it can compete with DLSS in some areas, suggesting they will continue pushing boundaries. Sony Interactive Entertainment is actively hiring AI and machine learning experts, signaling that AI will be integrated into every facet of their business, from development workflows to real-time rendering.
Finally, there’s the question of the next-generation controller. While we expect a DualSense 2.0, Sony’s haptic technology has an interesting history. The company licensed significant haptic intellectual property from General Vibration Corporation, whose linear actuators were first integrated into a prototype PlayStation controller in 2005. Sony licensed their tech again in 2017 for the DualSense, and it was later used in the PSVR2 Sense controllers and the PlayStation Portal. General Vibration is now developing SAVANT Arrays for Haptic Touchpads, which use phase-synchronized LRAs to outperform standard haptic solutions. Sony recently patented a buttonless controller, and this haptic touchpad technology could be the key to providing feedback for such a design. Personally, I prefer physical buttons, but if this tech ends up in the next controller or the rumored handheld, it could deliver even more immersive haptic experiences.
All of this is based on information Sony has not officially announced, and plans can change. Hopefully, official details will emerge soon.
(Source: http://mp1st.com/category/news)




