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Bloodborne Remake Pitch Reportedly Rejected by FromSoftware

Originally published on: March 1, 2026
▼ Summary

– PlayStation shut down the developer Bluepoint Games in February 2025, five years after acquiring it.
– Bluepoint had pitched a remake of *Bloodborne*, but PlayStation rejected it because FromSoftware’s president reportedly did not want another studio handling it.
– Prior to its closure, Bluepoint was developing a live-service *God of War* spinoff featuring Atreus, but PlayStation canceled that project in January 2025.
– Following the *Bloodborne* rejection, Bluepoint also pitched an updated *Shadow of the Colossus* and a *Ghost of Tsushima* spinoff, which were both turned down.
– Studio employees grew concerned about the company’s future when a *God of War* trilogy remake was announced without their involvement shortly before the shutdown.

The recent closure of Bluepoint Games by PlayStation has sent ripples through the gaming community, raising questions about the fate of potential remakes and the future of beloved studios. Among the many projects left unrealized, a pitch for a Bloodborne remake stands out as a particularly poignant loss for fans. According to a detailed report, Bluepoint presented this idea to PlayStation in early 2025, only to have it rejected. The decision reportedly stemmed not from a lack of commercial viability, but from the creative preferences of the original developer, FromSoftware.

Sources indicate that while PlayStation saw the financial logic in a remake, the leadership at FromSoftware, including president Hidetaka Miyazaki, did not support the project. Miyazaki, who directed the original 2015 gothic horror masterpiece, has previously expressed a personal interest in revisiting the title himself, though his schedule has prevented such an undertaking. The sentiment that he “doesn’t want anyone else to touch it” appears to have been a decisive factor, with PlayStation choosing to respect the creator’s vision despite holding the intellectual property rights.

This rejection came during a turbulent period for Bluepoint. The studio had been developing a live-service spinoff set in the God of War universe, focusing on Atreus’s journey through a Greek-inspired Hades. That project was canceled in January 2025, prompting the team to seek a new direction with PlayStation’s guidance. The Bloodborne remake pitch was a direct result of that search. Following its denial, Bluepoint reportedly proposed an updated version of their own Shadow of the Colossus remake, which was also turned down. Other concepts, including a Ghost of Tsushima spinoff and games within established PlayStation franchises, were similarly unsuccessful.

The studio’s fate seemed increasingly uncertain, especially when PlayStation announced a remake of the God of War trilogy on February 12 without Bluepoint’s involvement. This move reportedly caused significant concern among the studio’s employees about the company’s future. Just one week later, on February 19, PlayStation officially shut down Bluepoint Games, ending the studio’s operations five years after its acquisition in 2021. The closure highlights the challenging dynamics between platform holders, creative studios, and the original architects of iconic games, leaving fans to wonder what might have been.

(Source: Game Informer)

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