Xbox’s New Focus: Asha Sharma Details Four Priorities Post-Reset

▼ Summary
– Xbox CEO Asha Sharma outlined four priorities—Core, Content, Creation, and Connection—to return the business to revenue growth by the end of fiscal year 2027.
– Xbox saw a $1.7 billion revenue drop in FY26, its first decline since acquiring Activision Blizzard, despite over 200 million new players joining in FY26.
– Progress will be measured in three stages: growth by 2027, meaningful player value and revenue acceleration in FY28–FY29, and being halfway to long-term daily-player goals with double-digit growth by FY30.
– Xbox plans to expand major franchises like Halo, Gears, Fable, Fallout, and Minecraft across film, TV, consumer products, sponsorships, live experiences, and new global partnerships, including in China.
– Sharma envisions Minecraft becoming a “world’s creator platform” similar to Roblox or Fortnite, with Mojang and King already collaborating on a new mobile Minecraft spin-off.
Xbox leadership is charting a new course after a turbulent fiscal year, with CEO Asha Sharma laying out a bold strategy to restore the brand’s momentum. In an internal memo obtained by The Verge, Sharma outlined four core priorities designed to drive revenue growth by the end of the 2027 fiscal year, signaling a decisive shift in how the company plans to operate.
The plan centers on what Sharma calls the “Four C’s”: CORE (strengthening the platform, led by console), CONTENT (turning great games into global franchises), CREATION (positioning Minecraft as the world’s premier creator platform), and CONNECTION (expanding the worlds fans already love). These pillars represent a strategic pivot toward the experiences that have historically defined the Xbox brand.
Sharma acknowledged the disconnect between audience growth and financial performance in a recent post on X, noting that “In FY26, over 200 million new players came to Xbox and our games, but our business did not grow with our audience.” This admission comes on the heels of a $1.7 billion revenue decline in FY26, marking the first drop since Microsoft’s acquisition of Activision Blizzard. While Sharma admits closing that gap “will likely take some time,” she’s confident the Four C’s provide the right framework.
The roadmap to recovery is structured in three phases. The immediate goal is a return to growth by the end of 2027. From there, Sharma expects the initiatives to “transform the projects invested into growth themselves,” with FY28 and FY29 requiring the Four C’s to “move into businesses producing meaningful player value and revenue acceleration.” The final stage, targeting fiscal year 2030, aims to “scale what works” and reach the halfway point of the company’s long-term daily-player goal, with sustained double-digit growth and industry-leading margins.
Franchise strategy is central to this vision. Xbox is doubling down on its most iconic properties, including Halo, Gears, Fable, Fallout, and Minecraft. Sharma indicated the company will push these franchises aggressively “across film, television, consumer products, sponsorship, live experiences, and form new partnerships globally, including China.”
The Minecraft ambition is particularly notable. Sharma envisions the blocky sandbox evolving into the “world’s creator platform,” potentially adopting a model similar to Roblox or Fortnite, where players generate and share endless user-created experiences. That vision extends to mobile, with Mojang and Candy Crush developer King already collaborating on a new Minecraft spin-off.
(Source: Pure Xbox)
