Topic: game design philosophy
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Chris Avellone: Why "Selfish" Players Make Better Games
Chris Avellone, a renowned game designer, argues that great game design centers on the principle that **players are inherently selfish**, meaning the experience must be crafted entirely around the person playing. His foundational approach was shaped by early tabletop roleplaying, where he learned...
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Speedrunning's Newest Craze: Coin Flip Challenges
Coin flip challenges in games like Unfair Flips involve achieving ten consecutive heads, blending luck with strategic upgrades to optimize speedrun times. Players use methods such as analyzing upgrade paths, manipulating the game's random number generator, or multi-instancing to improve odds, wit...
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Metroid Prime Producer Reveals Creative Tensions With Retro Studios
The development of *Metroid Prime* was a collaborative effort between Nintendo and Retro Studios, blending Japanese and Western philosophies to transition the series into a 3D first-person adventure, despite creative clashes and a clear hierarchy with Nintendo having final approval. Key conflicts...
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