Topic: frame rate
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How Aspyr is Bringing Tomb Raider to Nintendo Switch 2
The Switch 2 version of *Tomb Raider: Definitive Edition* is built on the original Switch's core code but was enhanced to prioritize a stable 60 FPS on the new hardware. Aspyr focused on performance and fluidity for the portable experience, making selective graphical choices to achieve smooth gam...
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Metroid Prime 4: Digital Foundry Praises Rock-Solid Switch Performance
**Metroid Prime 4: Beyond runs at a stable, locked 60fps on all original Nintendo Switch models, a significant technical achievement for the aging hardware.** **While image quality is reduced, the game preserves the core visual detail and artistic vision of the Switch 2 version, with environmenta...
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Steam Machine HDMI 2.1 Support: The Display Standard Drama Explained
Valve's Steam Machine faces HDMI 2.1 software limitations due to the HDMI Forum blocking open-source implementation, preventing full use of its hardware capabilities on the Linux-based SteamOS. To achieve its advertised 4K @ 120Hz performance, Valve employs a chroma sub-sampling workaround, which...
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Kirby Air Ride: Frame Rate & Resolution Tech Analysis
Kirby Air Ride targets 60 FPS with docked resolutions between 1080p and 1440p, but portable mode varies from 720p to 1080p depending on scene intensity. The game debunks real-time ray-tracing theories, using pre-calculated NVIDIA RTX for lighting and running on the new SOL-AVES engine. Performanc...
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Hyrule Warriors: Age of Imprisonment Performance & Graphics Breakdown
Hyrule Warriors: Age of Imprisonment shows technical improvements over previous entries but still faces limitations, including pre-rendered cutscenes with compression artifacts and a locked 30 FPS. The game uses dynamic resolution scaling, ranging from 720p to 900p docked and 468p to 648p in port...
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Why Donkey Kong Bananza Couldn't Run on Switch 1
Donkey Kong Bananza was moved from the original Nintendo Switch to the Switch 2 due to severe performance limitations, which prevented it from achieving its intended quality and highlighted the technical leap between the systems. The game's expansive stage designs and dynamic voxel-based terrain,...
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Sonic Racing: CrossWorlds Switch 2 Delay Explained by Takashi Iizuka
Sonic Racing: CrossWorlds is available on Nintendo Switch but has performance issues, leading to anticipation for a Switch 2 release. The game's delayed launch on Switch 2, rumored for June 2025, is to allow time for optimization and to fully utilize the new hardware. The development team priorit...
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Sonic Racing: CrossWorlds to Harness Nintendo Switch 2's Full Power
Sonic Racing: CrossWorlds will fully utilize the enhanced hardware of the Nintendo Switch 2, with the development team focused on maximizing the new system's potential rather than just porting the game. The Switch 2 version was delayed to ensure proper optimization and align with the console's la...
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Control PS5 Pro Patch Released: Enhanced Performance Now Available
The PS5 update for Control (version 1.30) introduces previously exclusive pre-order outfits for all players and a new frame rate unlock option for smoother gameplay. All PS5 users benefit from enhanced features like Variable Refresh Rate support, improved HDR, and better anti-aliasing, regardless...
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