EntertainmentNewswireTechnology

Borderlands 4 Console Update Adds FOV Sliders & Key Fixes

▼ Summary

– Borderlands 4’s latest patch adds a highly requested field-of-view (FOV) slider for console players, though increasing the FOV may impact performance.
– The update includes various fixes to improve the game’s stability and performance, addressing issues like hitching, low FPS, and crashes.
– A significant bug causing weapon icons to disappear in menus has been fixed, and the Hellwalker shotgun will now correctly spawn as a fire elemental weapon.
– The patch makes tweaks to the playable vault hunters, with more character buffs confirmed for a separate update scheduled for the following week.
– The Nintendo Switch 2 port of the game has been delayed, but it is confirmed that this version will launch with all the current fixes already included.

Gearbox Software has rolled out a significant new update for Borderlands 4, delivering a host of improvements that directly address player feedback. This latest patch, available now across all platforms, introduces the highly requested field-of-view (FOV) slider for console versions, alongside numerous performance enhancements and bug fixes aimed at stabilizing the experience.

Released on September 25, the comprehensive patch notes confirm that console players can now adjust their field of view, a feature many felt was sorely missing at launch. While increasing the FOV can sometimes impact performance, the update also tackles general stability. It applies various fixes for problems like hitching, low frame rates, and crashes, which should alleviate the need for players to frequently restart their consoles to maintain smooth gameplay. Another notable correction resolves an issue where weapon icons would fail to appear in menus and inventory screens. For fans of specific gear, the Hellwalker shotgun has been adjusted to correctly spawn as a fire elemental weapon, fixing what the developers confirmed was an unintentional oversight.

Beyond these key changes, the update makes several tweaks to the playable Vault Hunters. Gearbox has indicated that additional character buffs are planned for a separate patch scheduled for next week. Popular strategies, such as the knife build and super jump, remain untouched for the time being. In other news, the Nintendo Switch 2 port of the game has been delayed, though it is expected to launch with all these current fixes already integrated.

The full list of adjustments is extensive, covering nearly every aspect of the game.

Stability and Performance The update brings general improvements to stability and performance. It addresses various instances of hitching, low FPS, and crashes. The development team notes they are continuing to investigate these areas for future improvements. Character animations have been updated for better performance, and an issue with the graphics preset being incorrectly set on auto-detect has been resolved. On Xbox, a problem causing a black screen after the vault symbol loading screen has been fixed. The patch also tackles rare infinite loading screens during crossplay and improves the loading speed of characters in menus.

Rewards and Progression Several issues affecting player progression have been squashed. This includes a fix for players potentially losing or gaining unintended extra Skill Points in multiplayer. Contract target enemies should now spawn more consistently. The Repkit lifesteal challenge has been updated to track lifesteal from any source. To ensure fairness, region discovery trophies and achievements will no longer unlock prematurely. The update also prevents unowned DLC content from appearing in chests or menus and improves the clarity of DLC-related warnings. Functionality for the Reward Center has been improved, and sell prices for Gilded Glory Pack gear in vending machines have been reduced. Challenge timing has been adjusted so players can properly progress from Ultimate Vault Hunter 4 to UVH 5.

Vault Hunters Class Mods have been updated to prevent them from dropping with incorrect skill points. Specific fixes have been applied to each character:

  • Harlowe the Gravitar: Corrections were made to the Ground State Capstone description and the Flux Generator skill to prevent it from healing enemies. The Accretion passive now consistently grants Lifesteal to allies. Various issues with the Unstable Energy Pocket have been resolved.
  • Amon the Forgeknight: The Primal Surge passive now correctly restores Shield and Ammo. Adjustments ensure Vengeance cannot be stored by the Firewall action skill prematurely. The Onslaughter Rocket Punch connects more reliably, and an issue with the Forgeaxe not seeking enemies has been fixed.
  • Vex the Siren: An issue with the Grave Harvest Augment triggering incorrectly has been addressed. The Blight Attunement passive now consistently damages the Timekeeper, and damage from the Spirit Bomb passive is correctly counted as Companion Damage.
  • Rafa the Exo-Soldier: A problem preventing the Blowout passive from stacking properly has been fixed.

Gameplay Mission-specific bugs have been tackled, including issues in “Overwriting a Wrong” where nodes wouldn’t spawn and in “Talk to Zadra” where the objective could fail. Beam hit detection has been updated, and Repkits now consume the correct amount of charges. An animation issue causing the Forgeknight to slide at the end of a Molten Slam has been prevented. The patch also fixes instances of enemies getting stuck in several missions and addresses desync issues with Lightweight Armature enemies in multiplayer. The unlock condition for Zadra’s Lab Fast Travel has been updated.

Gear Weapon functionality has seen several improvements. The Vladof Atling Gun now properly targets the Primordial Guardian Inceptus. Queen’s Rest Pistols with the Daedalus Ammoswitcher underbarrel shoot the correct projectiles. Gear with the Short Circuit Augment now traces toward enemies correctly. The patch fixes edge cases where interrupting a reload could cause ammo desync. Balance changes include making the Hellwalker always spawn with the Fire element, increasing damage and magazine size for Tediore weapons, and boosting the fire rate of the Order Pistol Lucky Clover and the damage of the Order Sniper Rifle Fisheye.

UI & UX Interface improvements include updated gear thumbnails, visual alignment fixes, and adjustments to inventory dropdown menus to prevent unintended selections. D-pad navigation support has been added to the Reward Center, and the handling of the Inventory Overflow message has been improved. The compass has been fixed to display the correct location name after teleporting, and numerous text descriptions have been updated across the game.

Visuals The update addresses problems with carryable objects disappearing or appearing in the wrong location in specific missions. Visual effects for armor segment breaks have been improved, and NPC and enemy pathing has been updated. Various VFX concerns with weapons, vehicles, and elemental states have been resolved, along with general animation and visual updates. The rift portal effect has been adjusted for correctness.

Audio Audio fixes ensure that DJs in Carcadia Burn and Fadefields play their voiceover lines when starting or completing Contracts. The radio music mix has been adjusted for better audibility, and missing audio for weapons, customization, and menus has been added. Instances of voiceover cutting out have been reduced, and startup movies now have correct audio.

Settings & Accessibility The headline addition for console players is the enabled Field of View (FOV) slider, with a note that increasing it past the default may impact performance. In splitscreen, vehicle FOV settings will now change for both users simultaneously.

(Source: Kotaku)

Topics

performance issues 95% fov slider 90% bug fixes 88% patch notes 85% character updates 82% weapon balancing 80% gear updates 79% visual updates 78% multiplayer issues 77% ui improvements 75%