Oblivion Remastered Update 1.2 Fixes Dark Brotherhood Lore Error

▼ Summary
– Bethesda fixed a lore-inaccurate door in The Elder Scrolls IV: Oblivion Remastered, changing it from showing seven children back to five to align with Dark Brotherhood lore.
– The original door depicted the Night Mother murdering five children, a key story element, but the remastered version initially added two extra children, confusing fans.
– Update 1.2, currently in Steam beta, reverts the door to its lore-compliant design, though this change isn’t mentioned in the official patch notes.
– The patch also includes numerous fixes for crashes, UI issues, quest bugs, performance improvements, and gameplay adjustments.
– Players can opt into the beta update via Steam to test the changes before the full release of Update 1.2.
The latest update for The Elder Scrolls IV: Oblivion Remastered has quietly addressed a controversial lore discrepancy involving the Dark Brotherhood sanctuary door, much to the relief of longtime fans.
When the remaster launched earlier this year, eagle-eyed players noticed an odd change to the entrance of the Cheydinhal Dark Brotherhood hideout. The original game featured a foreboding door with a relief depicting the Night Mother murdering her five children, a key element of the faction’s backstory. However, the remaster inexplicably altered the artwork to include seven children, directly contradicting established lore.
For those unfamiliar with the Dark Brotherhood’s history, the Night Mother’s legend revolves around her killing the five offspring she bore with Sithis, the deity of the Void. This act led to her own death at the hands of villagers, transforming her into the immortal figure worshipped by the Brotherhood. The original game reinforced this narrative with skeletal remains in her tomb, one adult and five children. The remaster’s initial change baffled fans, sparking debates over whether it was an oversight or intentional.
Thankfully, Update 1.2, currently in Steam beta testing, has reverted the door to its correct design, showing only five children as intended. Interestingly, this fix wasn’t mentioned in the official patch notes, leaving players to discover it themselves. The adjustment suggests Bethesda and developer Virtuos are paying attention to fan feedback, even on seemingly minor details.
Beyond the lore fix, the update introduces a slew of improvements. New difficulty settings now offer finer control over combat balance, while performance optimizations target frame rate drops in notorious areas like Deepscorn Hollow and Black Rock Caverns. Numerous quest bugs, NPC pathing issues, and visual glitches have also been resolved, making for a smoother experience overall.
Players eager to test these changes can opt into the beta via Steam by navigating to the game’s properties and selecting the beta branch. Once the update rolls out fully, the corrected door should appear across all platforms.
For those diving back into Cyrodiil, the remaster now feels more polished than ever, with fixes spanning gameplay, audio, and stability. Whether you’re revisiting the Dark Brotherhood’s shadowy dealings or exploring the Shivering Isles, this update ensures a more faithful and seamless adventure.
Full patch notes detail everything from UI tweaks to crash fixes, ensuring Oblivion Remastered stays true to its roots while ironing out decades-old quirks.
(Source: IGN)



