Highguard’s “Low Priority” Server Issues Spark Player Backlash

▼ Summary
– Wildlight has released a new content update for the struggling PvP shooter Highguard, adding a new base, a lockpick tool, and store items.
– The developer has assured fans that the game’s offline website is a “low priority” issue and not a sign of an imminent shutdown.
– This reassurance follows significant player concern fueled by the game’s poor launch, layoffs at Wildlight, and the website going offline.
– Wildlight states a core development team remains dedicated to supporting Highguard and delivering future updates to improve the game.
– Highguard has struggled since its high-profile announcement, suffering from poor visibility before launch and a disappointing reception that failed to meet expectations.
The ongoing challenges for the competitive shooter Highguard continue as its developer pushes out new content while downplaying significant technical issues. Wildlight, the studio behind the game, has released an update introducing fresh in-game elements like an airship base, a lockpick tool for raids, and expanded store offerings including a Moonbruin mount and Iron Vigil outfits. This move comes amid a wave of player concern that the title is nearing a shutdown, fueled by a troubled launch, subsequent staff reductions at Wildlight, and the recent disappearance of the game’s official website.
Despite the visible problems, the development team maintains a public stance of determination. In a recent discussion on the game’s Discord channel, a Wildlight representative addressed the website outage, describing it as a “low priority” matter that requires a technical transfer and simplification. The comment, which noted that “reputational damage already done,” suggests a strategic pivot toward delivering updates rather than immediately fixing peripheral issues. This follows earlier assurances to the community that a dedicated core team remains committed to supporting Highguard’s future.
The game’s difficulties trace back to its high-profile unveiling at The Game Awards last December, which failed to generate sustained visibility ahead of its January release. When it finally launched, Highguard failed to capture a significant audience despite its lineage from popular titles like Titanfall and Apex Legends. Former developers have openly discussed the project’s struggles, noting that the game faced ridicule from its earliest moments, compounding its commercial and critical shortcomings. The latest update represents an effort to stabilize and grow the player base, but persistent server and communication issues continue to test community patience.
(Source: EuroGamer)





