Digital Foundry Analyzes Oblivion’s Switch 2 Performance Issues

▼ Summary
– Oblivion Remastered on Switch 2 delivers most visual upgrades from other platforms, with 1080p docked and 900p handheld via DLSS, exceeding Xbox Series S image quality.
– Performance is problematic, targeting 30fps with frequent frame pacing issues where frame-times flip between 16ms and 50ms, causing camera hitches.
– Foliage density is significantly reduced, with entire trees missing from the overworld and distant assets popping in and out.
– Unlike PS5 and Xbox Series X|S, the Switch 2 version avoids performance degradation over time, likely due to its 30fps cap, and shows better overall stability, though crashes still occur.
– The entire game fits on a Switch 2 cartridge, making its visual parity with stronger hardware impressive, but remaining issues suggest future patches are needed.
Digital Foundry has published its technical breakdown of The Elder Scrolls IV: Oblivion Remastered on Switch 2, offering a detailed look at how Bethesda and Virtuos’ work translates to Nintendo’s hardware more than a year after the title first shipped.
The short version: Oblivion looks quite solid on Switch 2, carrying over most of the visual upgrades found on other platforms. The real trouble is performance. The game already suffers from frame rate hitches and occasional crashes on PS5 and Xbox Series X|S, and Digital Foundry reports these problems are actually more pronounced on Switch 2 due to the console’s lower processing power.
On the image quality front, the game runs at 1080p when docked and 900p in handheld mode, thanks to DLSS upscaling. The visuals are described as impressive, even surpassing what the Xbox Series S delivers in some areas. That said, foliage density takes a noticeable hit, with entire trees disappearing from the overworld. Distant assets also pop in and out depending on where you’re standing.
Performance-wise, Oblivion targets 30fps on Switch 2 but struggles with frame pacing. The camera hitches frequently as frame times swing between 16ms and 50ms. Interestingly, the gradual performance degradation seen on PS5 and Series X over extended play sessions doesn’t appear here, likely because the game is capped at 30fps rather than running with an unlocked 60fps mode.
Stability is actually a bit better than on other platforms, though Digital Foundry notes it has experienced a handful of crashes since launch. So it’s hardly a flawless experience.
Considering Bethesda managed to compress Oblivion onto a single Switch 2 cartridge, it’s genuinely impressive that the game looks this close to what more powerful systems produce. Still, there are plenty of rough edges left to smooth out, and we’re hoping a few patches arrive down the line to tighten things up.
(Source: Nintendo Life)




