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Sony claims efficient AI tools will flood the market with more games

▼ Summary

– Sony President Hideaki Nishino states that AI development tools will accelerate the rate of new game releases by lowering barriers to creation and speeding up development cycles.
– Sony first-party developers are using AI to automate repetitive workflows in quality assurance, 3D modeling, and animation.
– A Sony AI tool called Mockingbird converts raw motion capture data into in-game animation much faster than manual processes.
– Machine learning tools can apply videos of real hairstyles to automated animation models, replacing the labor-intensive process of placing individual strands.
– Sony Group President Hiroki Totoki says AI efficiency will enable more innovative and ambitious projects previously constrained by cost and time.

Anyone paying attention to the modern gaming landscape knows that accessible game engines and the rapid shift toward digital distribution have already fueled an explosion in the number of commercial titles released each year, particularly on Steam and console storefronts. Now, Hideaki Nishino, President and CEO of Sony Interactive Entertainment, warns that this trend is about to accelerate dramatically. New AI development tools, he argues, will empower developers of all sizes to pursue projects with unprecedented efficiency, flooding the market with even more games.

During a presentation to investors on Friday, Nishino stated that Sony “expect[s] to see a meaningful increase in the volume and diversity of content available to players” in the near future. This surge, he explained, is the natural outcome of AI tools that are “lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the market.

To back up his claim, Nishino pointed to Sony’s own first-party game development efforts. Internal teams are already deploying AI to “automat[e] repetitive workflows” in areas such as quality assurance, 3D modeling, and animation. One notable example is a tool called Mockingbird, a 3D animation system that lets Sony artists convert raw motion capture data into in-game animation much faster than before. While the tool doesn’t replace the motion-capture actors themselves, Nishino noted that “animation work that would have taken hours can now be completed in a fraction of a second.

Another machine learning application takes “videos of real hairstyles” and applies them to automated animation models, realistically simulating “hundreds of strands.” This replaces what Nishino called a “labor-intensive process” of animators placing each strand by hand.

Elsewhere in the presentation, Sony Group President and CEO Hiroki Totoki highlighted the efficiency gains made possible by AI, predicting that these tools will lead to “more innovative and ambitious projects,projects that were previously difficult to pursue due to constraints of cost and time.” Totoki also discussed a pilot partnership with publisher Bandai Namco, which “identified massive gains in speed and productivity per person” in video production. Although the team had to fine-tune generic AI models to address issues of “consistency and controllability,” Totoki added that these models can now enable “highly sophisticated and realistic outputs which were not feasible before due to production time constraints.

(Source: Ars Technica)

Topics

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