Topic: developer interview
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Sonic Racing: CrossWorlds Switch 2 Delay Explained by Takashi Iizuka
Sonic Racing: CrossWorlds is available on Nintendo Switch but has performance issues, leading to anticipation for a Switch 2 release. The game's delayed launch on Switch 2, rumored for June 2025, is to allow time for optimization and to fully utilize the new hardware. The development team priorit...
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How Aspyr is Bringing Tomb Raider to Nintendo Switch 2
The Switch 2 version of *Tomb Raider: Definitive Edition* is built on the original Switch's core code but was enhanced to prioritize a stable 60 FPS on the new hardware. Aspyr focused on performance and fluidity for the portable experience, making selective graphical choices to achieve smooth gam...
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Slay the Spire 2 Exists Because of a 50/50 Coin Flip
The development of *Slay the Spire 2* was decided by a literal coin toss between the co-founders, choosing it over a new, different game. This chance-based decision reflects the game's own themes of probability and underscores the unpredictable nature of game development. The sequel is scheduled ...
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Battlefield Dev on Secure Boot Requirement: Anti-Cheat Battle "Never Ends"
The Battlefield 6 open beta required Secure Boot and kernel-level access for its Javalin anti-cheat system, which blocked some PC players due to hardware limitations. EA prioritized anti-cheat with significant investment, including two dedicated teams for development and enforcement, aiming to ma...
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Clair Obscur: Expedition 33 Adds Photo Mode & New World
The expansion for *Clair Obscur: Expedition 33* has launched, introducing a new world and a dedicated photo mode for players. The game had a historic awards season, winning Game of the Year and setting a record with twelve nominations at The Game Awards. The expansion was presented as a thank-you...
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Emulate This Ultra-Rare '90s LaserDisc Console on PC
Ares v146 emulator now supports the rare Pioneer LaserActive console, enabling modern access to its exclusive Mega LD game library. The LaserActive was a high-end 1994 system that combined LaserDisc video with interactive gameplay but failed commercially due to its high cost and limited sales. Th...
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