My ‘Destiny 2’ Journey Is a Complete Disaster

▼ Summary
– The author experiences frequent game-breaking bugs in Destiny 2, including boss soft locks and objectives failing to spawn during activities.
– Festival of the Lost’s Haunted Altars activity has issues with shrieker mechanics causing encounters to break and requiring team wipes to reset.
– Performance problems like enemy glitching, frame drops, and insta-death bubbles occur in the Dread stage, making gameplay unpredictable.
– Predicted activity ranks are often inaccurate, leading to wasted runs and confusion about scoring systems despite normal gameplay.
– Bungie’s reduced QA results in persistent bugs that brick activities for months, with half of the author’s runs being affected by glitches or incorrect loot.
My experience with Destiny 2 has become a series of frustrating encounters, turning what should be an enjoyable gaming session into a test of patience. Reaching a power level that allows for consistent Tier 5 drops during the Portal and Festival of the Lost events should feel rewarding. Instead, I find myself repeatedly blocked by game-breaking issues that make simply playing a challenge.
Jumping into the Festival of the Lost’s Haunted Altars activity, I encountered the boss “soft lock” glitch multiple times. This occurs when players damage the boss too quickly before specific Shrieker enemies close and stop firing. The only fix is for the entire six-player team to wipe and restart, but most teammates are unaware of this mechanic, leading to stalled progress.
During the third stage of the activity, the problems multiplied. On the Dread stage, performance dropped significantly, with enemies glitching across the screen. I was suddenly pulled into instant-death bubbles or eliminated by unseen threats, all thanks to severe frame rate issues and erratic enemy behavior.
Venturing into Reclaim missions for Ash and Iron loot brought its own headaches. Twice, after teleporting to a new zone, the game froze, no new objectives appeared, and even wiping the team failed to resolve the problem. Since all Reclaim activities use matchmaking, players cannot adjust modifiers, which adds another layer of inflexibility.
The predicted rank system also proved unreliable. Two runs were forecast as A rank, and a third as B rank, but despite our best efforts, we couldn’t exceed those scores. One run that should have been an easy A ended as a C, apparently because we defeated the boss too fast without waiting for additional enemy waves to spawn. This particular bug has persisted since The Portal was introduced five months ago, showing how long some issues remain unresolved.
Overall, only about half of my attempts qualified as “normal” runs, completable without glitches and yielding the expected rewards. The rest were either completely broken or ended with disappointing loot, despite flawless execution. While Bungie has always faced criticism for bugs, the current state feels different. Quality assurance appears stretched thin, with each update either introducing new problems or resurrecting old ones. When so much content is tied to The Portal, the available activities must function properly. Right now, they simply don’t.
(Source: Forbes)





