Marvel Tōkon PC Patch Fixes Steam Performance Issues

▼ Summary
– PC players of Marvel Tōkon: Fighting Souls reported severe performance issues at launch, prompting streamer Maximilian Dood to uninstall the game live on air.
– A new update reduced CPU load and fixed bugs causing sudden frame drops and stutters, with players on Steam reporting smoother performance afterward.
– The patch addressed high CPU usage during startup, periodic audio processing during matches, and unnecessary checks for audio inputs that caused frame drops.
– Additional fixes included frame rate drops at certain resolutions, battle settings reverting to default, and unresponsive buttons in online lobby mini games.
– The update also improved auto graphics quality detection and requires PC players to warm up shaders for a smoother experience.
Marvel Tōkon: Fighting Souls hit store shelves last week, and while the PS5 release of Arc System Works’ latest brawler has earned solid praise, the PC crowd has been dealing with some serious technical headaches. The frustration reached a boiling point when prominent fighting game community figure Maximilian Dood uninstalled the title live on stream. But following a round of server maintenance, Steam players are now reporting a dramatically improved experience.
The new patch zeroes in on the core culprits behind the trouble. It slashes overall CPU consumption that was triggering online lag and persistent stuttering, and it also tackles a separate bug responsible for sudden performance dips mid-fight. Early feedback from the community suggests the fix has made a world of difference, with some players claiming it resolved every issue they encountered since the August 6 launch.
” The only issue I had is the micro stutters,” one player posted on Reddit. “Did it fix that?”
“Yup, I had micro stutters, 58fps and low gpu utilization, all fixed,” came the reply.
“Hell yeah,” the original poster responded. “Maybe PS5 players will play with us now.”
That is reassuring news with Kotaku’s review of the game on the horizon later this week. My own time with Tōkon on PS5 has been thoroughly enjoyable so far, and it is great to see Arc System Works deliver a quick turnaround on these fixes, all things considered. Here is the full breakdown of what changed:
Reduced CPU Usage
Several adjustments have been made to cut down on overall processor load, including:
- A fix for high CPU usage during the startup sequence.
- A fix for extra system strain caused by periodic audio processing during matches.
Sudden Performance Drops
The team identified that the game was repeatedly scanning for available audio inputs. These unnecessary checks could trigger sudden frame drops and performance hiccups. That issue has now been resolved.
Frame Rate Drops
A bug that caused frame rate dips when certain resolutions were selected has been corrected.
Battle Settings
Customization items and color selections will no longer revert to default settings after restarting the game.
Online Lobby
Switching attack button displays to action icons no longer causes some buttons to become unresponsive during open lobby mini games.
Warm Up Those Shaders
Since the game has been updated to the latest version, PC players will be prompted to warm up the shaders. Doing so now will ensure a smoother experience.
Auto Graphics Quality Setting
The automatic spec detection has been improved to better match a graphics profile to your specific system.
(Source: Kotaku)



