EntertainmentNewswireReviewsTechnology

Final Fantasy 7 Rebirth Dev Admits Platinum Trophy Regret

▼ Summary

– Director Naoki Hamaguchi acknowledged the Final Fantasy 7 Rebirth Platinum Trophy requirements were too unreasonable.
– In an interview, Hamaguchi said the Trophy list was what he wished had been done differently during development.
– Square Enix designed the game for players to choose from a vast range of activities, not complete everything.
– The Platinum Trophy demanded players complete and master nearly all activities, contradicting the intended freedom.
– Hamaguchi admitted the completion condition was excessive and inadvertently created pressure for players.

Don’t worry, Balaam_, the Final Fantasy 7 Rebirth director Naoki Hamaguchi hears your frustration loud and clear: the requirements for the game’s Platinum Trophy were far too demanding.

In a candid interview with Restart. Run, Hamaguchi was asked what he would have done differently during the game’s development. His surprising answer focused squarely on the Trophy list. The director explained that Square Enix designed an experience brimming with diverse activities, intending for players to engage only with what appealed to them.

The core issue emerged when the Platinum Trophy conditions forced players to complete and master virtually every single one of those activities.

Hamaguchi elaborated on this point, stating, “the completion condition for trophies ultimately required finishing every element of the game perfectly, which may have been a bit excessive in hindsight. While our intention was to expand the freedom of the experience, we may have inadvertently introduced a different kind of pressure.”

(Source: Push Square)

Topics

platinum trophy 95% game development 90% director interview 88% completion requirements 85% player freedom 82% square enix 80% final fantasy 7 78% game difficulty 75% player pressure 73% hindsight reflection 70%