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Bluepoint’s Bloodborne Remake Was Blocked by FromSoftware

Originally published on: March 2, 2026
▼ Summary

– Bluepoint Games is a studio renowned for specializing in remaking and redesigning older games for modern platforms.
– Sony purchased Bluepoint after its successful Demon’s Souls remake, which remains one of the best-looking PS5 games.
– The author argues the logical purpose of the acquisition was to have Bluepoint remake titles from Sony’s back catalog.
– Instead, Sony reportedly assigned Bluepoint to unfamiliar live-service support work before closing the studio.
– The closure is criticized as illogical, given Bluepoint’s prior independent success and the continued operation of other, less proven studios.

The potential for a Bluepoint Games remake of Bloodborne has been a persistent topic of discussion among fans, fueled by the studio’s acclaimed work on Demon’s Souls. However, recent insights suggest that such a project was not merely a matter of timing or studio priorities, but was actively blocked by the original creators. FromSoftware, the developer of Bloodborne, reportedly holds the creative authority to approve any major revisitation of its titles. This gatekeeping role means that even if Sony, which owns both the Bloodborne IP and Bluepoint Games, desired a remake, the final decision would rest with Hidetaka Miyazaki’s team. Their apparent reluctance to greenlight such a project has kept this highly requested remake firmly in the realm of speculation.

This situation highlights a curious strategic decision by Sony. The acquisition of Bluepoint was widely interpreted as a move to leverage their specific expertise in high-fidelity remakes and remasters for PlayStation’s esteemed back catalog. The studio built its reputation on this very work, delivering a visually stunning and respectful remake of Demon’s Souls that set a new standard for the console. Instead of capitalizing on this proven talent by assigning them another classic title, Sony reportedly shifted the studio’s focus. They were moved onto a support role for another project and tasked with developing live-service game concepts, areas far outside their established and successful specialty.

The outcome has been a significant loss for the gaming community. Bluepoint demonstrated a unique ability to preserve the soul of a classic game while rebuilding it with cutting-edge technology. Their closure represents more than just the shuttering of a studio; it signifies the end of a particular approach to preservation and modernization that few teams can replicate. While other studios within the Sony ecosystem continue operating, the one with a flawless track record of delivering definitive modern versions of classic experiences is now gone. It underscores a perplexing corporate logic: acquiring a specialist at the peak of their craft, only to redirect them into unfamiliar territory before ultimately dissolving the team. For fans holding out hope for a official, premium remake of Bloodborne, the path forward now seems even more uncertain.

(Source: PushSquare)

Topics

studio acquisition 95% game remakes 90% studio closure 88% playstation strategy 85% studio specialization 85% talent utilization 82% demon's souls 80% resource mismanagement 80% business decisions 78% live service games 75%