Fulgrim’s Ascension: Emperor’s Children Detachment Rules

▼ Summary
– This Detachment is available to all Emperor’s Children armies and strongly encourages using Fulgrim, who benefits from reduced CP costs on key stratagems.
– A core detachment rule grants units +1 Strength and +1 AP to their melee attacks when they charge.
– The detachment offers a mix of enhancements, including ignoring hit and wound modifiers, forcing fights phase battleshock, and boosting a Foot Daemon Prince or Lord Exultant.
– Two powerful stratagems are discounted for Fulgrim: moving through terrain during movement/charge phases, and re-rolling hits and wounds against Character units.
– Four other stratagems provide benefits like re-rolling charges, a Stimulus move after taking wounds, -1 to wound from stronger weapons, and applying the detachment buff to shooting within 12″.
For any commander leading the Emperor’s Children into battle, the path to glory is paved with a singular focus on aggressive melee dominance, a philosophy perfectly encapsulated in their latest detachment rules. This framework is designed to synergize powerfully with the Primarch Fulgrim himself, rewarding those who embrace his presence with devastating tactical advantages. The core principle grants a formidable offensive boost: any unit that declares a charge gains +1 Strength and +1 Armour Penetration for its melee attacks, turning every assault into a cascade of ruinous blows.
The enhancements available further refine this martial perfection. Commanders can equip a key unit to completely ignore modifiers to Hit and Wound rolls, ensuring their attacks land with flawless precision. Another allows for the imposition of Battleshock tests during the Fight phase, breaking an enemy’s resolve at the crucial moment. For those fielding a Daemon Prince on foot, a potent upgrade grants it +1 Strength and additional Attacks, while a Lord Exultant can be uniquely empowered to lead the elite Flawless Blades unit.
Strategic options are plentiful and potent, with two standout stratagems becoming exceptionally efficient when used on Fulgrim. He can utilize them at a reduced command point cost, allowing his forces to move through terrain features unimpeded during the Movement or Charge phase, or to re-roll all Hit and Wound rolls when targeting an enemy Character. Four additional stratagems round out the arsenal: one creates an aura for re-rolling Charge rolls, another triggers a compulsory move toward the enemy if a unit suffers any wounds from shooting, a third imposes a -1 penalty to Wound rolls from weapons of superior Strength, and a final stratagem uniquely extends the detachment’s signature charge bonus to a shooting unit, granting it +1 Strength and +1 AP when targeting an enemy within 12 inches. This creates a layered tactical approach where every phase of the game supports the ultimate goal of closing into a magnificent, crushing melee.
(Source: Warhammer Community)
