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Yoshi and the Mysterious Book Game Engine Revealed

▼ Summary

– The commenter argues that criticizing Nintendo for making easy family games is gatekeeping, as not all games need to be hard platformers like Galaxy or Odyssey.
– They appreciate shorter “baby” games for quick play sessions and optional 100% completion.
– The commenter suggests harder games may not sell as well as Mario, creating a cycle where Nintendo avoids making them.
– They recall Yoshi’s Island DS as a difficult game, especially its EX levels, but note that kids might give up on such content.
– The commenter proposes that difficult extra content could be offered as DLC to satisfy older fans while keeping the base game accessible.

I get where you’re coming from, @Drachma, and I share the desire for more challenging games. But calling for all family-focused titles, like Yoshi and Kirby, to be turned into grueling, epic-length platformers on par with Super Mario Galaxy or Odyssey every single year feels a bit like gatekeeping.

Gaming is meant to be inclusive. These “baby” games serve a real purpose: they’re quick, accessible experiences you can finish in a week or two. If the gameplay clicks, chasing that 100% completion adds just the right amount of depth. Not every title needs to be a monumental test of skill.

If a game isn’t for you, it’s fine to move on. But reading your comment, it’s clear you’re a genuine fan of both franchises. You probably want what I want: a harder experience every now and then. The real problem is that if these games don’t sell like Mario, Nintendo won’t see the risk as worth it. It’s a frustrating ouroboros of market logic.

I still remember the DS entry, Yoshi’s Island DS. The baby mechanics aside, that game was legitimately tough. The EX levels at the end? Brutal. I swore more than a few times. I’d love to see that kind of challenge return. But kids today would likely give up before ever reaching that content.

That’s why I think DLC might be the best path forward. Let the base game stay simple and affordable for casual players, then offer a harder, meatier challenge as paid content for us “old heads.” It’s not a perfect solution, but it lets everyone get what they want.

I’m not trying to bash you. I’m just pointing out how your post gets a bit tangled when you break it down. And then, well, I fell down a DLC rabbit hole myself.

(Source: Nintendo Life)

Topics

game difficulty 95% gatekeeping in gaming 88% family friendly games 85% dlc solutions 83% sales and risk 82% game length 80% audience targeting 79% nintendo franchises 78% Content Accessibility 77% retro game difficulty 76%