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Morbid Metal Enters Early Access April 8

Originally published on: April 5, 2026
▼ Summary

– Morbid Metal is a roguelike hack-and-slash game launching into Early Access on Steam for PC on April 8.
– It will have a limited-time launch price of $13.49 before increasing to $17.99 after the initial period.
– The Early Access version includes three playable characters, multiple bosses, enemy types, biomes, and over 60 mid-run perks.
– Player progression features unlockable character attacks, a skill-tree system, and systems to build synergies during runs.
– The game initially supports six languages, with more under consideration for addition during the Early Access period.

The fast-paced roguelite action game Morbid Metal will be available on PC through Steam starting April 8. Publisher Ubisoft and developer SCREEN JUICE confirmed the title will debut in Early Access with a special introductory price of $13.49, which will later increase to $17.99. This initial release offers a substantial slice of the planned experience, focusing on dynamic combat and deep progression systems.

Players can expect to shapeshift between powerful characters in real time, chaining together stylish combos against waves of mechanical foes and formidable bosses. The launch version includes three distinct playable heroes, the first major bosses, and ten different enemy types spread across three unique biomes. Each run is further customized by various mid-run modifiers and over 60 different Routines, which are special perks that can dramatically alter a playthrough.

The game’s structure encourages experimentation and growth. Protocols serve as character-specific attacks that fundamentally change combat, while Corpora provide mid-run effects that can be synergized with a player’s loadout. Progression is supported by meta systems like the Void Nexus, a permanent skill-tree for incremental upgrades, and the Neural Nexus for unlocking new Corpora slots. Optional encounters, such as the risk-reward Devil Bargain or the upgrade station Eden’s Blessing, add strategic depth to each attempt.

For those interested in the narrative, a Lore Codex will be available to explore. The initial Early Access build supports several languages, including English, German, Spanish, Japanese, Simplified Chinese, and Brazilian Portuguese, with more under consideration for future updates. The developers plan to reveal the full Early Access roadmap on April 17 during the Find Your Next Game Showcase, outlining the path to the game’s full release.

(Source: Gematsu)

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game release 100% pricing details 95% game genre 90% publisher and developer 90% early access content 85% playable characters 80% enemy types 80% game biomes 75% mid-run modifiers 75% progression system 70%