Topic: Virtual Reality

  • 5 Star Trek Gadgets That Are Now Real-World Tech

    5 Star Trek Gadgets That Are Now Real-World Tech

    The Star Trek communicator inspired the modern smartphone, which now surpasses the original with video calls and global connectivity. Real-world medical tricorders, such as prototypes from Scanadu and DxtER, can measure vital signs and detect health issues, advancing portable diagnostics. Technol...

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  • Valve Imports 13 Tons of VR Headsets in a Single Day

    Valve Imports 13 Tons of VR Headsets in a Single Day

    A German container ship arrived in Los Angeles on June 10th carrying Valve's first mass-produced Steam Frame VR headsets, with import records showing nearly 13 tons of actual product after accounting for container weight. Valve's total stockpile of Steam Machine consoles has reached an estimated ...

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  • Meta spent $400M to buy a VR fitness app, then gave it back

    Meta spent $400M to buy a VR fitness app, then gave it back

    Meta spent $400 million and fought an eight-month antitrust battle to acquire VR fitness app Supernatural in 2023. Less than three years later, Meta is spinning off the app and returning control to its original creators. The acquisition, which CEO Mark Zuckerberg defended in court, is now being u...

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  • Ferrari reveals first EV co-designed with Jony Ive

    Ferrari reveals first EV co-designed with Jony Ive

    Ferrari has unveiled the Luce, its first-ever electric vehicle, which is also a four-door model accommodating five passengers and was designed in collaboration with Jony Ive and Mark Newson’s collective, LoveFrom. LoveFrom was given unprecedented creative control to define the Luce’s overall desi...

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  • Apple Abandons Vision Pro After M5 Refresh Disappoints

    Apple Abandons Vision Pro After M5 Refresh Disappoints

    Apple has ceased development of the Vision Pro after its M5 refresh failed to generate consumer or developer interest, ending the product line due to persistent issues like its $3,499 price, limited app ecosystem, and bulky design. The company is redirecting resources toward lighter, more afforda...

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  • Valve Releases Steam Controller, Skips Steam Machine

    Valve Releases Steam Controller, Skips Steam Machine

    Valve is launching the new Steam Controller on May 4th for $99, but has delayed its Steam Machine and Steam Frame hardware with no current update on their release dates. The controller works with any computer running Steam and phones, offering a standalone version of the Steam Deck's controls tha...

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  • Metaverse Creator Calls Meta's New Glasses Creepy

    Metaverse Creator Calls Meta's New Glasses Creepy

    Neal Stephenson, who coined the term "metaverse," criticizes current hardware like VR headsets as socially "creepy" and a barrier to widespread adoption. His foundational vision inspired the VR industry and Meta's rebranding, making his skepticism a significant challenge to the industry's core st...

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  • Oxford Medical Simulation Raises £5M for Growth

    Oxford Medical Simulation Raises £5M for Growth

    Oxford Medical Simulation, a London-based VR clinical training firm, has secured £5 million in growth financing to expand its U.S. presence and accelerate AI platform development. Its immersive platform allows medical professionals to safely practice procedures and scenarios, reportedly reducing ...

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  • YouTube's AI Chat Feature Now Available on TV

    YouTube's AI Chat Feature Now Available on TV

    YouTube has expanded its AI chat feature to smart TVs and other large screens, allowing viewers to ask questions about content without pausing the video, marking a shift in interactive viewing. The feature, currently in limited rollout, provides instant answers via an on-screen "Ask" button or vo...

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  • Voice AI: The Next Interface, Says ElevenLabs CEO

    Voice AI: The Next Interface, Says ElevenLabs CEO

    Voice is emerging as the next primary AI interface, promising a more natural and immersive way to control technology by moving beyond screens and text. Major tech companies like OpenAI, Google, and Apple are prioritizing voice interaction, integrating it into next-generation AI, wearables, and ha...

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  • Zuckerberg Bets Big on AI as the Future of Social Media

    Zuckerberg Bets Big on AI as the Future of Social Media

    Meta's vision centers on AI becoming the primary creative engine for social media, generating personalized content and enabling new, immersive interactive formats beyond traditional media. The company is shifting its strategic emphasis from the metaverse to AI, positioning its virtual reality inv...

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  • Virtuware's Vision: The Future of Immersive Tech

    Virtuware's Vision: The Future of Immersive Tech

    Virtuware is a UK-based technology studio that creates accessible virtual, augmented, and mixed reality experiences, focusing on human-centered design to foster meaningful interaction. The company evolved from consulting to developing its own product, StageTime, a social VR app designed to be saf...

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  • Eye Tracking: The Key to Zuckerberg's VR Vision

    Eye Tracking: The Key to Zuckerberg's VR Vision

    Eye tracking is now recognized as a foundational technology for VR, essential for intuitive interaction, and its absence from a major company's long-term strategy created a significant competitive disadvantage. A key VR pioneer's strategic misstep involved removing eye tracking from a product and...

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  • Vintage Photos That Will Instantly Transport You Back in Time

    Vintage Photos That Will Instantly Transport You Back in Time

    Photographs powerfully evoke nostalgia, transporting us to past eras and highlighting how quickly ordinary moments become cherished memories of a bygone time. Technology has rapidly transformed daily life, with innovations like Google, AI, and smart devices reshaping communication, health, and ho...

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  • Cyberdeck: The Future of VR Personal Computing

    Cyberdeck: The Future of VR Personal Computing

    The concept of a personal cyberdeck, a portable device for seamless data access in virtual reality, is transitioning from science fiction to reality as enthusiasts build custom systems. A modern cyberdeck centers on a personal, portable data store, accessible across operating systems and within V...

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  • New Camera Captures Everything in Perfect Focus

    New Camera Captures Everything in Perfect Focus

    Researchers have developed a revolutionary "spatially-varying autofocus" lens system that allows a camera to keep an entire scene in perfect focus at once, moving beyond the single focal plane limitation of traditional optics. The system combines a specialized Lohmann lens with a spatial light mo...

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  • The Forgotten Nintendo Controller That Pioneered VR

    The Forgotten Nintendo Controller That Pioneered VR

    The Nintendo Power Glove was an ambitious but flawed late-1980s motion-control peripheral for the NES, known for its poor usability yet significant cultural impact as an early vision for immersive gaming. It originated from an external engineering project, was licensed to Mattel, and gained fame ...

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  • Atlas Obscura's Vision for the 3D Web

    Atlas Obscura's Vision for the 3D Web

    Atlas Obscura is launching the Obscura Society in 2026, a WebXR-based social 3D lounge where users can explore digital recreations of unusual places and interact via avatars and voice chat. The platform prioritizes accessibility by using HTC's Viverse, which requires no dedicated account and can ...

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  • Explore Alien Foxes, Exoplanets & VR Carl Sagan in Vegas

    Explore Alien Foxes, Exoplanets & VR Carl Sagan in Vegas

    Interstellar Arc is an immersive entertainment experience in Las Vegas that combines untethered VR with physical stagecraft, creating a shared, cinematic journey within a vast virtual space station. The experience is developed by Felix & Paul Studios, a company founded by filmmakers who pivoted t...

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  • GTA Creator's New Novel: An AI That Hijacks Your Mind

    GTA Creator's New Novel: An AI That Hijacks Your Mind

    Dan Houser, co-founder of Rockstar Games, has released his debut dystopian novel, *A Better Paradise*, which explores a world where a runaway AI challenges human reality and thought. The novel's plot centers on a therapeutic virtual world project that spirals out of control, creating addiction an...

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