Dynasty Warriors Producer Prioritizes New Games Over Remasters

▼ Summary
– Dynasty Warriors producer Tomohiko Sho expressed a strong preference for developing new games or sequels over creating additional remasters.
– Sho made these comments shortly after the release of Dynasty Warriors 3 Complete Edition Remastered on multiple platforms including Switch 2 and PC.
– He indicated that future remaster decisions depend on the commercial performance of the current release, though he personally finds the process unfulfilling.
– Despite his reluctance, Sho acknowledged an obligation to fans and suggested he might delegate future remaster projects to other team members.
– The remastered title utilizes Unreal Engine 5 to update the original PlayStation 2 game and has received very positive reviews on Steam.
Tomohiko Sho, the producer behind the long-running Dynasty Warriors franchise, has made his stance clear regarding the future of the series: he prefers to focus on creating original titles rather than revisiting past projects. While he does not entirely dismiss the possibility of further remasters, he has indicated that his personal priority lies with developing new games and sequels as he approaches the later stages of his career.
Following the release of Dynasty Warriors 3 Complete Edition Remastered on Nintendo Switch 2, PC, PlayStation 5, and Xbox Series X/S, Sho addressed questions about the potential for more remaster projects. He noted that any future decisions would largely depend on the commercial performance of this latest launch. Despite acknowledging that such a move is feasible, he expressed a strong personal reluctance to lead another remastering effort.
“I can’t say anything at the moment, and I haven’t even thought about it, but it’s not impossible that we’ll remaster titles that aren’t available on Steam,” he said. “However, to be honest, I don’t want to do it. It would be almost a complete remake, and even this time I sometimes thought, ‘Why am I remaking something I made myself?’ I’m in my fifties now, and I sometimes think about ‘how many more games can I make before I retire’, so I’d rather make new games or sequels.”
Sho’s comments highlight a tension between fan expectations and his own professional aspirations. Although he admits to feeling a sense of duty toward the community that desires updated versions of older entries, he suggests that the technical demands of modern remakes are significant. The process often resembles a full redevelopment, which he finds less appealing than the creative challenge of building something from scratch.
Rather than taking on these projects himself, Sho hinted that he might delegate remaster duties to other members of the team. This approach would allow him to dedicate his remaining energy to pioneering new experiences while ensuring that legacy titles still receive attention. His perspective underscores a common industry dynamic where veteran developers seek to leave a mark through innovation rather than nostalgia.
The current remaster serves as a showcase for this transition. Built using Unreal Engine 5, the project updates one of the franchise’s earliest entries to meet contemporary standards. Released just in time for the series’ 25th anniversary, the title has garnered favorable reception, with Steam reviews indicating a Very Positive response from players. This success may provide the leverage needed to balance Sho’s desire for new creations with the studio’s obligation to its dedicated fanbase.
(Source: Eurogamer.net)




