Topic: planescape torment

  • Chris Avellone: Why "Selfish" Players Make Better Games

    Chris Avellone: Why "Selfish" Players Make Better Games

    Chris Avellone, a renowned game designer, argues that great game design centers on the principle that **players are inherently selfish**, meaning the experience must be crafted entirely around the person playing. His foundational approach was shaped by early tabletop roleplaying, where he learned...

    Read More »