Topic: gaussian splatting
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Meta Horizon Hyperscape Delivers Photorealistic VR on Quest 3
Meta Horizon Hyperscape is now available in the U.S., enabling users to transform real-world spaces into photorealistic VR experiences using Quest 3 and Quest 3S headsets. The creation process involves scanning a room to generate a 3D mesh, manually clearing it for accuracy, and uploading to Meta...
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Meta's Hyperscape Transforms Real-World Spaces Into VR
Meta's Hyperscape is now in Early Access, allowing Quest users to scan and create realistic digital replicas of their physical spaces. The tool uses advanced techniques like Gaussian Splatting and cloud rendering, with plans to enable private sharing of these environments in the future. Meta also...
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Meta's Quest 3 Now Runs 3 Full-Body Codec Avatars
Meta’s Quest 3 can now render three full-body Codec Avatars simultaneously, advancing lifelike VR interactions despite hardware limitations. The avatars use advanced face and eye tracking for realism but rely on a complex camera setup and lack dynamic lighting. Meta faces pressure to deliver as A...
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Meta's 'Codec Avatars' Now Feature Customizable Hairstyles
Meta's Codec Avatars now feature customizable hairstyles, enhancing realism by separating facial and hair modeling, bringing virtual interactions closer to real-life experiences. The avatar creation process has been simplified from complex multi-camera setups to smartphone scans, though high-qual...
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