Topic: creative vision
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Plants vs. Zombies Remaster: A Disappointing What-If
The original Plants vs. Zombies (2009) is a classic strategy game where players defend their home using plants with unique abilities against zombies, powered by sunlight from Sunflowers. A remastered version called Replanted updates the visuals and adds features but remains true to the original, ...
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RE9 Director Explains How It Avoids RE6's Mistakes
Resident Evil 9 (*Requiem*) is designed to blend two distinct gameplay styles into a cohesive whole, directly addressing past criticisms of the divisive *Resident Evil 6* structure. The game features dual protagonists: Grace's campaign follows a survival horror style like *RE2 Remake*, while Leon...
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Obsidian's Biggest Lessons From The Outer Worlds
Obsidian Entertainment is developing The Outer Worlds 2 with a focus on fan feedback and creative ambitions to deliver a more immersive and expansive RPG experience. Key improvements include larger explorable zones, enhanced reactivity to player choices, and deeper RPG mechanics like customizable...
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Sony and Bad Robot Games Partner on First Original Title
Sony Interactive Entertainment and Bad Robot Games have announced a partnership to produce and publish a new four-player cooperative shooter for PlayStation 5 and PC, directed by *Left 4 Dead* veteran Mike Booth. The collaboration aims to realize an expansive new intellectual property, with Bad R...
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Pantheon: Rise of the Fallen Lands Major Funding Boost
Pantheon: Rise of the Fallen has secured a seven-figure investment to accelerate development and expand the team, marking a pivotal moment after over a decade of effort. The funding, from backers who support the studio's vision, will allow Visionary Realms to hire more staff and enable team membe...
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Leadership Fails in Larian CEO's AI Backlash
The backlash against Larian Studios' CEO over AI comments highlights a broader industry crisis, focusing on a disconnect between leadership and developers who feel pressured to adopt tools amid job insecurity and demanding hiring practices. The core issue involves power dynamics, as developers fa...
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Wreckreation Developer Three Fields Entertainment Issues Studio-Wide Redundancy Notice
Three Fields Entertainment has laid off its entire staff after the financially unsuccessful launch of its game *Wreckreation*, which failed to generate immediate revenue. The studio's closure resulted from a lack of ongoing publisher support and funding, halting all planned post-launch developmen...
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Jon M. Chu on Art, Beauty, and AI
Director Jon M. Chu's marketing strategy for *Wicked* aimed for cultural saturation by creating shareable social media moments to foster a sense of communal event. Chu views AI as a useful pre-production tool for visualization but insists it must assist, not replace, human creativity to preserve ...
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House of Golf VR: Master The Course From Home
House of Golf VR uses mixed reality to turn home spaces into personalized miniature golf courses, though the execution can be cumbersome and fall short of its creative potential. The game's course-building process is hindered by a lack of a snap-to-grid system, unpredictable physics, and tedious ...
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Tetsuya Mizuguchi: From Pong to VR, Crafting Games That Move You
Tetsuya Mizuguchi's career is defined by merging technology with emotional engagement, as seen in his latest project, Lumines Arise, which brings the musical puzzle series into virtual reality. His philosophy centers on evoking profound emotional responses through games, influenced by early exper...
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Future Hollow Knight games will be standalone, says Team Cherry
Team Cherry plans for future Hollow Knight games beyond Silksong to be standalone experiences, not part of a continuous narrative. The developers prioritize creating games that coexist independently, focusing on artistic consistency over technological innovation with each release. Silksong has be...
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