Topic: commodore amiga

  • Unlocking Amiga's Power: The Many-Sprites Interpretation

    Unlocking Amiga's Power: The Many-Sprites Interpretation

    Programmers on classic systems like the Commodore Amiga overcame hardware limits, such as the eight-sprite display cap, by creatively reusing sprites across the screen using precise timing. This technique, demonstrated in the game *Leander*, leveraged the Amiga's Copper coprocessor to reposition ...

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