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Minecraft Preview 1.21.130.26: What’s New

▼ Summary

– Netherite horse armor has been added, providing both style and sturdiness for mounts, available in Bedrock beta and preview.
– Camel Husks now spawn in deserts, have corrected hitboxes, and no longer dismount passengers in water, matching regular Camel behavior.
– Nautilus and Zombie Nautilus mobs received fixes to models, sounds, and inventory screens, with new spawning and interaction mechanics.
– Spear functionality was enhanced with proper mounted combat, controller prompts, and sound effects, including enchantment interactions.
– Various bug fixes and improvements were implemented for visuals, mob behaviors, accessibility, and game stability across multiple platforms.

The latest Minecraft Preview 1.21.130.26 introduces Netherite horse armor, marking the arrival of the game’s most durable protective gear for your trusted steeds. This highly anticipated addition not only enhances your mount’s visual appeal but significantly boosts its resilience, making it ideal for tackling the toughest mounted adventures. Players can immediately test this feature in the Bedrock beta and preview versions. The development team encourages everyone to share their thoughts on these additions at the official feedback portal and report any technical issues through the bug reporting site.

Several adjustments improve the Camel Husk’s behavior and presence in the game world. Its ambient sounds have been toned down to a more suitable level. It now maintains passengers when entering water, aligning with standard camel behavior, and correctly spawns in desert biomes. The hitbox for spawned Camel Husks has been fixed, and both Husk and Parched riders will no longer search for new mounts after being dismounted.

Significant changes affect the Nautilus and Zombie Nautilus mobs. A new visual variant functions identically to the standard Zombie Nautilus but spawns exclusively in Warm Oceans, replacing the original. Multiple visual glitches in the Nautilus model have been resolved, including a protruding shell section and a gap in the baby Nautilus model. These creatures now feature an inventory screen, and using Shears on them removes armor before the saddle. The Breath of the Nautilus is now classified as an ambient mob effect. Sound issues have been corrected so the Zombie Nautilus plays hurt sounds on land and doesn’t produce dash attack sounds when spawned and attacked out of water.

Combat mechanics receive important refinements. Creepers now drop music discs when defeated by a Parched. The Parched can no longer strike the Camel Husk it rides or the Husk driver when mounted. They are immune to the Weakness effect but take freezing damage in snowy conditions. Mounted Zombies, Husks, Piglins, and Zombified Piglins wielding Spears now properly execute charge and retreat maneuvers. The Spear’s lunge attack works in Creative mode without hunger requirements, and controller users see dedicated attack and interaction prompts. Animals defeated in one hit by a Fire Aspect-enchanted Spear’s charge attack correctly drop cooked food, and Wooden Spear attacks consistently play their sound effects.

Zombie Horses see multiple adjustments, including reduced spawn rates on Peaceful difficulty. Their Spawn Egg now displays the correct color tint. Wild Zombie Horses become unleashable when mounted by zombies, while existing ones properly upgrade with new components. They can be leashed when untamed but not when ridden by zombies.

Visual and technical improvements span multiple areas. Light absorption in water has been standardized to match Java Edition. Various rendering issues have been fixed, including nearly black archaeology items, black damage particles, flickering reflections, yellow flashing blocks near Pistons with Vibrant Visuals enabled, and darkened blocks moved by Pistons. The Kelp Block now properly dithers when near the player camera.

Platform-specific fixes address several Windows issues. The camera no longer snaps randomly after closing GUIs, game widgets don’t interact with the cursor when other windows are focused, and resuming the game with Task Manager open no longer causes cursor stuttering. The On-Screen Keyboard behaves correctly over the chat box, and input screens like signs remain open when switching input modes.

Creature spawning and behavior receive attention. Dolphins no longer appear in Cold Ocean or Deep Cold Ocean biomes. Zombies and Husks spawned as riders can only mount Zombie Horses and Camel Husks respectively, while only Baby Zombie and Baby Husk jockeys can ride specific mobs. Piglins no longer scream while admiring gold, and Goat sounds are properly controlled by the Friendly Mobs slider. The Wolf’s shadow and model are now correctly centered.

Performance and interface enhancements include faster loading times during server transfers and when using the /reload all command. The mob inventory panel hides for unchested mobs in the default UI. The game icon displays correctly on Windows taskbars and title bars, which now respect dark mode settings. Menu navigation improves with fixed D-Pad scrolling and corrected paste button behavior. Camel Husks display at the proper size in Pocket UI screens.

Interaction prompts have been standardized—items with dedicated prompts show when aiming at Mobs without special interactions, and all items display the Hit prompt when targeting Mobs. Ambient mob effects no longer flash constantly and use the same HUD icons as Java Edition. Accessibility improvements include renaming “Enable Open Chat Message” to “Chat Instructions on Join” and adding missing options to the Accessibility settings page.

New touch controls include a joystick for specific control schemes. AI behavior receives updates with new fields for mount navigation, attack intervals supporting value ranges, and probability-based target selection. The /structure and /place commands along with the StructureManager API now trigger custom block break events. The BlockComponentBlockBreakEvent moves from beta to stable release.

World generation fixes ensure consistent spawn locations when calling world.getDimension before player spawning. The “minecraft:collision_box” now supports box arrays and extended height with the Upcoming Creator Features enabled. The Block Precipitations Interactions component moves from experimental to stable status.

New entity filters check for equipped items with specific components and whether mount-controlling passengers belong to designated families. Jigsaw blocks gain support in the Block Inspector tool, with the Editor loading jigsaw files from Behavior Packs when names don’t conflict. Various editor bugs have been resolved, including displaced repeater tool previews, unclosable action bar menus, and incorrect tooltip key bindings. The brush shapes rotation settings now appear in a dedicated sub pane.

Structure management improves with a new Tag management section in the Structure details panel. Several interface issues have been fixed, including reappearing deleted hotbars, incorrect auto-saved keyboard bindings after reset, non-functional mob effects shortcuts in crosshair mode, and misaligned tutorial messages. New API properties include shrinkToIcon for button creation, maxVisibleEntries for dropdown menus, and enabled for toggle group entries.

(Source: Monecraft)

Topics

netherite armor 90% camel husk 85% bug fixes 80% nautilus mob 80% spear mechanics 80% zombie nautilus 75% zombie horses 75% mob interactions 75% api updates 70% ui enhancements 70%