Slay the Spire 2 Fixes Damage Exploit After 3 Million Sales

▼ Summary
– Slay the Spire 2 had an extremely successful launch, selling 3 million copies and generating roughly $75 million in revenue before platform fees.
– The game is currently in Early Access, with the developer confirming future focus areas like accessibility features, balance patches, and Steam Workshop support.
– A public beta branch is available for players to test upcoming changes, including a patch that fixes an exploit allowing HP to exceed 999,999,999.
– The development team is actively working on bug fixes, particularly for the multiplayer mode, and is adding missing card art.
– Despite its strong start and positive reception, the developer emphasizes that Slay the Spire 2 is still far from finished.
The first week of Slay the Spire 2 has concluded with staggering success, shattering the original game’s launch records and setting a new benchmark for the deckbuilding roguelike genre. Developer Mega Crit Games has shared an initial debrief with its rapidly expanding Steam community, highlighting impressive sales figures and outlining immediate plans for the game’s ongoing development in Early Access.
Priced at twenty-five dollars, the sequel has already moved an incredible three million copies. This translates to approximately seventy-five million dollars in gross revenue before platform fees. Player engagement is equally monumental, with the community logging over two hundred and fifty million individual runs. On average, that equates to more than eighty attempts per player, demonstrating an intensely dedicated fanbase. The studio’s community manager expressed the team’s excitement, noting that while the positive reception is rewarding after five years of work, this is merely the starting point for the game’s evolution.
As an Early Access title, the focus is naturally on future content and improvements. Mega Crit has confirmed it is not yet prepared to release a detailed roadmap or specific timeline. However, the studio did preview several key areas it will prioritize in the coming weeks and months. These include a comprehensive overhaul of the badge and scoring system, alongside a new filter for friends-only leaderboards. An accessibility mode designed to help players with phobias is in development, along with additional visual effects and artwork. The team also plans ongoing balance updates, support for the Steam Workshop, quality-of-life enhancements for multiplayer, and official integration with Twitch.
For players eager to experience changes early, a public beta testing branch is now available on Steam. This branch currently features a significant balance patch that addresses a powerful exploit. This glitch allowed characters, enemies, and companion pets to reach astronomically high health values, effectively granting godlike status. The fix imposes a firm cap, preventing any entity’s health from exceeding 999,999,999.
Additional adjustments in this update focus on resolving various bugs. This includes polishing the fun but sometimes unpredictable multiplayer mode, where players battle alongside friends while simultaneously queuing card commands. The developers are also tackling several softlock scenarios that could halt progress and are gradually implementing card artwork for assets that were missing at launch. It’s important to remember that Slay the Spire 2 remains a work in progress, yet its current state has already captivated millions and established a remarkably solid foundation for its future growth.
(Source: Kotaku)





