Warner Bros. Montreal Hit with Layoffs

▼ Summary
– Warner Bros. Montréal developers have reported layoffs, with several former employees announcing their departures on LinkedIn.
– The layoffs align with predictions that Paramount’s acquisition of Warner Bros. would require significant cost-cutting measures.
– Warner Bros. has faced major struggles in its games division, including a 48% revenue drop due to a lack of new releases.
– The company’s recent gaming troubles include high-profile game cancellations, studio layoffs, and the shutdown of *Multiversus*.
– Warner Bros. Discovery’s latest earnings report noted a 14% revenue decline for its Studios segment while claiming to rebuild its game pipeline.
Reports indicate that a number of developers at Warner Bros. Montréal have lost their jobs, with multiple former employees across various departments sharing news of their departure on professional networking sites. Most state their employment ended on March 13th, though the company has not issued an official statement regarding these staff reductions. This development follows a period of significant challenges for the Warner Bros. gaming division, suggesting a broader pattern of restructuring.
The situation appears consistent with prior industry commentary. When Paramount secured control of Warner Bros. and its gaming assets, Netflix’s CEO noted the deal would likely necessitate substantial cost-cutting measures. The games business has faced considerable headwinds, highlighted by a 48 percent drop in games revenue for the first quarter of 2025 attributed to a lack of major new releases. This financial decline comes after a series of high-profile setbacks, including the cancellation of a Hogwarts Legacy expansion, layoffs at Rocksteady Studios following the commercial disappointment of Suicide Squad, the termination of Monolith Productions’ Wonder Woman project, and the shutdown of the platform fighter MultiVersus.
In its latest financial disclosures, parent company Warner Bros. Discovery emphasized that 2025 is a pivotal year, yet provided minimal detail on its gaming strategy beyond a general commitment to rebuilding its development pipeline after the Paramount Skydance acquisition. The overall Studios segment, which encompasses gaming, experienced a 14% year-over-year revenue decline, underscoring the ongoing pressures. We have contacted WB Games for further comment on the reported layoffs in Montréal.
(Source: EuroGamer)

