Larian Confirms Divinity’s Return as a Turn-Based RPG

▼ Summary
– Larian Studios announced a new game titled *Divinity* at The Game Awards 2025, continuing its long-running original series.
– The studio confirmed *Divinity* will be a turn-based RPG, staying true to its established genre expertise.
– Creative director Swen Vincke described the game as Larian’s biggest project ever, promising a significant evolution of its past work.
– Larian is focusing on this new original IP and will not be returning to the *Baldur’s Gate* franchise for its next game.
– The game has no set release date but is planned to have an early access period before its official 1.0 launch.
Following its monumental success with Baldur’s Gate 3, Larian Studios is officially returning to its own roots. The studio has confirmed that its next major project, simply titled Divinity, will be a turn-based role-playing game. This confirmation came directly from Larian’s founder and creative director, Swen Vincke, in a recent interview, putting to rest any speculation about a genre shift. Vincke described the upcoming title as the studio “unleashed,” promising it will take everything fans love about Larian’s past work and elevate it to a new level. This aligns with statements made during the game’s reveal at The Game Awards, where it was heralded as the developer’s most ambitious creation to date.
The brief but stunning cinematic trailer offers a glimpse into this new chapter. While light on specific gameplay details, the trailer’s tone and imagery strongly suggest a return to the rich, high-fantasy world that defined the earlier Divinity games.
For those new to the franchise, the Divinity series is Larian’s original intellectual property, dating back to 2002’s Divine Divinity. The series evolved significantly with the critically acclaimed Divinity: Original Sin duology, which perfected the studio’s signature blend of deep, tactical combat and immersive storytelling. The success of Divinity: Original Sin 2 in particular established Larian as a master of the modern CRPG genre. This foundation was what made the studio the perfect candidate to develop Baldur’s Gate 3, a project that would later catapult them to worldwide fame.
That experience with Baldur’s Gate 3 appears to have been a transformative one. Vincke has been clear that while working on the Dungeons & Dragons property was an honor, Larian is now focused entirely on its own creations. The studio has officially moved on from the Baldur’s Gate franchise, choosing instead to pour all its accumulated expertise and ambition back into Divinity. This move signals a confident return to the original universe that made them a beloved name among RPG enthusiasts.
As for when players can expect to dive in, a firm release date remains under wraps. However, Vincke confirmed that Larian will follow its now-established practice of releasing the game in early access prior to its full launch. This approach allows the community to participate in the development process, providing feedback that has been instrumental in polishing their previous titles to a brilliant shine.
The announcement has generated significant excitement, though it also invites a natural comparison. Baldur’s Gate 3 set an incredibly high bar for narrative depth, player agency, and production value within the genre. The question now is how Larian will apply the lessons learned from that blockbuster to enhance its own iconic series. If Vincke’s comments are any indication, the team is ready to push their craft even further.
(Source: Game Informer)



