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Steam’s Most-Wishlisted Game Delayed Indefinitely Before Launch

▼ Summary

– Kingmakers’ Early Access launch has been indefinitely delayed as the developers need more time for content polish.
– The multiplayer game features large-scale medieval combat with real-time destruction and has gained significant online popularity.
– The delay was announced just days before the scheduled October 8 release, disappointing eager fans.
– Kingmakers includes ambitious features like thousands of AI soldiers and fully destructible castles that continue battles autonomously.
– The developers plan to livestream a detailed update soon and emphasize ensuring players feel their purchase is worthwhile.

The highly anticipated medieval sandbox shooter Kingmakers has been removed from its upcoming Early Access release schedule, with developer Redemption Road announcing an indefinite delay. Originally set to launch within days, the team explained they require additional development time to refine content before feeling comfortable offering the game for purchase. This unexpected postponement affects what had become one of Steam’s most-wishlisted titles, surprising many followers given its prominent visibility in recent months.

Many gamers have likely encountered footage of Kingmakers across social platforms, even if unfamiliar with its name. The multiplayer experience promises vast battlefields populated by massive armies, blending medieval warfare with modern military hardware in a physics-driven environment. Its signature real-time destruction systems and impressive visual simulations helped generate significant online buzz, leading to a featured trailer at Summer Game Fest and securing its position as the sixth most-wishlisted game on Valve’s platform.

Redemption Road’s official statement conveyed both the decision and their regret: “After much contemplation, we realize that the scheduled Kingmakers launch on October 8 will no longer be possible. We want to apologize to all of the fans who are eagerly anticipating this game. We are sorry for letting you down.” The developers attributed the delay to the game’s substantial scope and the challenges involved in executing their ambitious vision properly.

The studio highlighted several technical achievements contributing to the complexity, mentioning tens of thousands of AI-driven soldiers with advanced pathfinding systems that continue battles independently of player involvement. They described fully destructible multi-story castles where every structural component can be demolished, alongside functional buildings like lumber mills that serve both economic purposes and become dynamic combat locations during invasions.

While specific details about the revised timeline remain undisclosed, the developers confirmed plans for an upcoming livestream to provide comprehensive progress updates. This approach suggests the delay extends beyond minor adjustments, potentially pushing the release further into the future. The team emphasized their commitment to quality, stating, “We’re making sure everyone who buys the game is enthralled and feels like their money was well spent,” indicating their priority remains delivering a polished final product rather than meeting the original deadline.

(Source: Kotaku)

Topics

game delay 95% development challenges 90% medieval setting 85% real-time destruction 85% ai soldiers 85% content polish 85% physics simulation 80% developer communication 80% sandbox gameplay 80% multiplayer features 75%