Topic: transparent geometry limitation

  • YORO Boosts VR Performance With Single-Eye Rendering

    YORO Boosts VR Performance With Single-Eye Rendering

    Researchers developed YORO, a rendering technique that processes one eye view and synthesizes the other, reducing GPU workload by over half while maintaining visual quality in VR. Testing on a Meta Quest 2 showed a 32% FPS boost (62 to 82 FPS) without AI, though near-field objects and transparent...

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