Topic: in-vehicle systems
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Toyota Unveils Game Engine, But Not for PC or Consoles
Toyota has developed a new, high-performance 3D game engine called Fluorite, specifically designed to power rich, interactive interfaces for in-vehicle systems on less powerful automotive hardware. The engine integrates with Google's Flutter framework and features an efficient C++ core, model-def...
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Meta's Neural Band: Beyond Gestures, I Controlled a Car Screen
Meta's Neural Band, demonstrated with Garmin, enables wrist-based gesture control for in-car systems, using forearm electrical signals to interact with digital dashboards. Garmin's Unified Cabin concept uses Ultra-Wideband technology to personalize vehicle settings for individual drivers upon app...
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