Topic: developer transparency
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Wuchang: Fallen Feathers Patch Boosts Performance with Upscaling Fixes
The latest patch for Wuchang: Fallen Feathers allegedly forces upscaling regardless of player settings, with tests showing identical performance between 100% and 67% resolution scaling, suggesting hidden optimization. Technical analysis reveals the game may be secretly applying upscaling techni...
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Dune: Awakening Dev Apologizes, Vows to Reimburse Lost Items After Patch
Funcom apologized for a patch in Dune: Awakening that accidentally disrupted gameplay, causing players to lose bases and equipment, and promised reimbursements and better communication. A premature update turned PvE zones into PvP areas, leading to unexpected losses; Funcom introduced new proce...
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Blizzard Embraces WoW's Floating House Exploit as a Feature
Blizzard Entertainment officially adopted a player-discovered glitch that allowed homes to float, transforming the exploit into a supported feature after seeing the community's creative aerial constructions. The development team, led by Principal Designer Jesse Kurlancheek, reversed its plan to f...
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How Falconeer's Tomas Sala Survives in the Viral Gaming Era
Independent developer Tomas Sala has shifted from chasing viral success to focusing on sustainable development and direct player engagement for long-term survival in the competitive gaming market. Sala observes that the current gaming landscape, which he calls "mean-gaming," is driven by algorith...
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Sweet Surrender: Our PlayStation VR2 Review & Verdict
The PS VR2 port of Sweet Surrender was technically successful but a commercial failure, selling only about 330 units in its first month despite a smooth launch and positive reception from influencers. Key strategic errors included poor timing in a crowded holiday release window, an outdated $25 p...
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Hytale's PC System Requirements: The Most Comprehensive Breakdown Yet
Hytale is setting a new standard for transparency by providing exceptionally detailed and tiered system requirements with specific performance targets for its 2026 release. The requirements are broken into three clear categories (minimum, recommended, streaming), each with explicit component list...
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WoW Director: Game Isn't Easier on Consoles, 'No Reason to Hide'
The upcoming World of Warcraft expansion includes class adjustments for accessibility, but Game Director Ion Hazzikostas confirmed there are no plans for a console release, with the focus remaining on PC. Despite industry trends suggesting a console version was possible, Blizzard clarified that t...
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