How Aspyr is Bringing Tomb Raider to Nintendo Switch 2

▼ Summary
– Aspyr clarified that the Switch 2 version of Tomb Raider: Definitive Edition is based on a flexible code branch originally designed for the original Switch’s architecture.
– This shared core structure enabled a simultaneous launch of the game on both the original Switch and the new Switch 2 consoles.
– For the Switch 2 version, the team prioritized achieving a stable 60 frames per second over implementing some complex graphical features from other console releases.
– Aspyr’s product manager stated that performance and fluidity were considered paramount for creating a great portable gaming experience.
– The developer also confirmed plans to release future patches to improve the game further for all players.
The recent launch of Tomb Raider: Definitive Edition on the Nintendo Switch 2 has sparked considerable discussion within the gaming community. Much of the conversation has centered on the technical relationship between this new version and the existing release for the original Switch hardware. In a detailed discussion, Aspyr’s product manager, Jordon Reese, provided clarity on the development process and the team’s core philosophy for the enhanced port.
Addressing the widespread speculation, Reese acknowledged a foundational connection between the two versions. The project utilized a flexible core code structure specifically designed for the original Switch’s architecture. This strategic approach was essential for enabling a simultaneous launch across both console generations. However, the development for the Switch 2 involved far more than a simple resolution increase. The team actively leveraged the new hardware to achieve a primary goal: a stable 60 frames per second.
Reese emphasized that delivering this smooth, high-performance experience was the top priority, even when it meant making selective choices about graphical features. While some of the more complex visual elements from the PlayStation 4 and Xbox One editions were not the main focus, the outcome is a visually impressive and highly responsive game. The team firmly believes that performance and fluidity are paramount for a portable experience, ensuring the title feels fantastic to play on the go.
Looking ahead, Aspyr has confirmed a commitment to ongoing support. The studio intends to release patches over time aimed at making further improvements. This post-launch plan is designed to refine the game and provide the best possible experience for all players. Although the specific details of these future updates remain to be seen, it signals a dedication to the title’s longevity on the platform.
Tomb Raider: Definitive Edition is now available for both the Nintendo Switch 2 and the original Nintendo Switch.
(Source: Nintendo Everything)





