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Warlock: A New Single-Player D&D Action-Adventure Focused on Expressive Magic

▼ Summary

– Warlock: Dungeons & Dragons is a new open-world, single-player action-adventure game revealed at The Game Awards 2025, developed by Invoke Studios.
– The game follows the warrior Kaatri, voiced by Tricia Helfer, as she wields dark magic and forms a bond with a patron, focusing on her personal story within the D&D universe.
– It is a third-person game built around “immersive, expressive magic,” allowing creative use of spellcraft for combat, exploration, and solving challenges in a connected open world.
– The developers emphasize player agency and a video-game-first experience, explicitly stating it is not a traditional dice-rolling RPG simulation, aiming to be accessible to newcomers and satisfying for existing fans.
– A larger gameplay reveal is scheduled for summer 2026, following the initial CG trailer that showcased foes like undead warriors and a Beholder.

The world of Dungeons & Dragons is expanding with a bold new video game entry. Warlock: Dungeons & Dragons is an upcoming open-world, single-player action-adventure that puts the power of dark, expressive spellcraft directly into players’ hands. Revealed at The Game Awards 2025, this project from Invoke Studios shifts the focus to a warrior named Kaatri, who must harness dangerous new powers to confront an otherworldly invasion.

Creative lead Jeff Hattem describes the title as a third-person adventure built around immersive, expressive magic. The core philosophy is to give players creative freedom, using spellcraft to solve environmental puzzles and defeat monsters in a uniquely personal style. The game aims to fully realize the warlock fantasy, weaving its narrative deeply into established D&D lore. Kaatri’s journey, voiced by actress Tricia Helfer, will explore her pivotal relationship with a powerful Patron, a classic warlock trope where power comes from a pact with an enigmatic entity.

Developers provided an early look, showcasing a connected open world filled with threats like undead warriors and the iconic, dreaded Beholder. While drawing inspiration from the tabletop’s freeform spirit, the team is clear this is not a traditional RPG simulation. There are no dice rolls; the priority is delivering a compelling video game experience first. Studio lead Dominic Guay emphasized that the design ensures newcomers won’t feel lost, while longtime fans will appreciate the thoughtful integration of series lore.

The development pedigree at Invoke Studios, known for Dark Alliance and with team members experienced on titles like Watch Dogs and Deus Ex, informs this player-agency-driven approach. Warlock: Dungeons & Dragons is positioned as a potential gateway into the D&D universe, focusing on action and magical expression over complex rule sets. Following its cinematic reveal, a full gameplay showcase is scheduled for summer 2026.

(Source: IGN)

Topics

video game 100% dungeons & dragons 95% game announcement 90% open world 85% magic system 85% third-person perspective 80% developer studio 75% main character 75% player agency 70% warlock fantasy 70%