Cancelled God of War Multiplayer Game Details Revealed

▼ Summary
– Sony cancelled a multiplayer God of War game being developed by Bluepoint Games, which was part of PlayStation’s decision to cut two live-service projects.
– Development screenshots reveal the game was set in a Greek environment, featuring temples, artifacts, and caverns designed for multiple players.
– The game would have included the god Hades as the owner of an armory and yellow sulfur pools, suggesting a timeline before God of War III if it was canon.
– Environments showed a mix of Greek-inspired architecture and elements reminiscent of the Norse settings from God of War 2018 and Ragnarok, including statues and weapons.
– Bluepoint Games has since moved on to developing a new third-person melee action game, with fans speculating it could be a remake of the original God of War.
Sony continues to expand the God of War universe with multiple projects in development, including a Prime Video television series and a rumored 2D metroidvania game set in Greece. However, not every planned title makes it to release, as evidenced by the recent cancellation of a multiplayer God of War experience.
Earlier this year, PlayStation decided to halt two live-service projects from its internal studios. One was an unannounced Bend Studio game, and the other was a multiplayer God of War title under development at Bluepoint Games. While the cancellation surprised many fans, few details were initially available about what the game would have offered.
Recently obtained development screenshots provide a clearer picture of Bluepoint’s vision for the project. These images reveal an early but detailed look at the environments and assets being created. One of the most striking aspects is the game’s setting, it was clearly designed to revisit the Greek mythology that defined the original God of War series. Greek temples, classical pottery, and other architectural details strongly evoke the franchise’s earlier roots.
Beyond temple exteriors, the screenshots show caverns and interior spaces seemingly built to support multiple players. An armory filled with weapons and shields suggests cooperative or competitive gameplay was a central focus. Lore enthusiasts will note the apparent inclusion of Hades, the Greek god of the underworld. According to sources, Hades would have owned the armory and been connected to yellow sulfur pools found in the cavern areas. If the game was intended to fit within established canon, Hades’ presence could place the story before the events of God of War III, though it’s unclear whether the project was meant to be part of the official timeline.
The art direction blends Greek-inspired architecture with visual elements reminiscent of the 2018 God of War and its sequel, Ragnarok. A female statue holding a mask calls back to designs from the original games, while other figures resemble Spartan warriors or even the Einherjar from Norse mythology. Several weapons on display feature a green tint, similar to those wielded by Berserker enemies in recent titles. One screenshot compares a player model to the sulfur pools, hinting that these areas may have served a specific gameplay function.
Another image depicts Hades’ Armory in a corrupted state, covered in red corrosion described as a “curse.” This suggests the location could have inflicted negative status effects on players, adding a strategic layer to multiplayer sessions.
Despite these ambitious plans, PlayStation ultimately lost confidence in the game’s long-term potential. The decision reflects broader skepticism toward live-service models among PlayStation fans, especially following the underwhelming reception of titles like Concord.
Bluepoint Games has since moved on to a new project. Job listings describe it as a third-person melee action game, sparking speculation among fans. Many are hopeful the studio will develop a remake of the original God of War, leveraging Bluepoint’s acclaimed work on Shadow of the Colossus and Demon’s Souls. Given their recent experience designing Greek-themed assets, the studio could efficiently repurpose existing work into a full-fledged remake, a prospect that has excited the God of War community for years.
(Source: MP1st)
