Battlefield 6 Update Fixes Weapon Bloom, Movement, and Sun Glare

ā¼ Summary
– The 1.1.1.0 update for Battlefield 6 includes major visibility and lighting improvements, especially for smoother exposure transitions between indoor and outdoor areas.
– Movement and animations are overhauled with smoother landings, faster stance transitions, and reduced bouncing issues to enhance gameplay fluidity.
– Weapon dispersion has been rebalanced to better match each weapon’s damage profile, and sniper rifles for non-Recon classes now use weapon sway instead of increased spread.
– An audio system overhaul introduces new projectile flybys, refined vehicle and weapon sounds, and improved haptic feedback for more immersive experiences.
– The update also brings UI/HUD updates, map fixes across various modes, and is scheduled for release on October 28, followed by the launch of Season 1.
A significant new update for Battlefield 6 arrives next week, bringing major fixes to weapon bloom, soldier movement, and environmental lighting that should dramatically improve gameplay. This comprehensive patch addresses long-standing player concerns about visual clarity during combat, weapon handling consistency, and movement fluidity across all game modes.
Many players have complained about the game’s intense lighting effects, particularly when transitioning between indoor and outdoor areas. The blinding white glare when exiting buildings and the sudden darkness when entering structures have made target acquisition difficult during critical combat moments. While adjusting world brightness in the settings offered some relief, this update promises more sophisticated exposure transitions that should eliminate these visual extremes entirely.
Movement mechanics receive substantial attention in this patch. Developers have dialed back what many considered excessive agility, bringing soldier mobility closer to traditional Battlefield standards. Expect smoother landings, faster transitions between stances, improved vaulting behavior, and reduced bouncing issues when spawning or dropping from heights. These adjustments aim to create more predictable and controlled movement without sacrificing responsiveness.
Weapon dispersion, commonly called “bloom,” has been completely rebalanced to better match each firearm’s damage profile across different engagement ranges. Lower-damage weapons will exhibit slightly increased dispersion during sustained fire, while higher-damage weapons will maintain better accuracy. This change should make weapon selection more meaningful and create clearer distinctions between different firearm categories.
Sniper rifle usage undergoes important modifications for non-Recon classes. Instead of suffering increased weapon spread, players using sniper rifles outside the Recon class will now experience weapon sway beginning during the zoom transition. This maintains the Recon specialist’s precision advantage while allowing other classes limited sniper capability with appropriate handling challenges.
The audio system receives a comprehensive overhaul with new projectile flyby sounds, refined explosion effects, and improved haptic feedback across numerous interactions. Vehicle and weapon audio mixes have been balanced to reduce noise artifacts and unwanted phasing, creating a more immersive combat experience. Radio chatter now plays through controller speakers for additional situational awareness.
Multiple map-specific issues have been resolved across Conquest, Breakthrough, and Rush modes. Spawn animation problems, out-of-bounds inconsistencies, and misaligned assets have been corrected. Visibility improvements extend to reduced fog and smoke persistence after destruction events, ensuring these effects don’t unnecessarily obstruct vision during extended firefights.
User interface enhancements include new unlock markers for weapons and gadgets, updated overtime indicators, and various end-of-round fixes. The HUD now properly displays at 16:10 aspect ratios, and text inconsistencies in Dog Tags and Challenges have been resolved.
The update also brings numerous quality-of-life improvements, including parachute customization options, refined ragdoll physics, and smoother animation transitions. Gadget functionality has been standardized, with deployable items no longer disappearing from debris piles and supply pouches consistently providing resupplies.
This substantial update represents a concerted effort to refine core gameplay systems based on community feedback since launch. The changes to weapon handling, movement mechanics, and visual clarity should create a more polished and balanced experience for both casual and competitive players when it goes live on October 28.
(Source: PCGAMER)





