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Halo Combat Evolved Remake Leak Details Unreal Engine 5, Sprint & More

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Microsoft restructured 343 Industries into “Halo Studios” in late 2024 and confirmed the Halo franchise is moving to Unreal Engine 5.
– A rumored Halo: Combat Evolved remake is reportedly being developed with help from a co-development studio that previously assisted on The Master Chief Collection.
– The remake may include a sprint mechanic and feature level design updates, particularly to the repetitive “Library” mission.
– It is said to use a hybrid engine setup combining a modified Halo: Reach Blam engine with Unreal Engine 5 to modernize visuals while preserving original gameplay.
– A separate multiplayer-focused Halo project is rumored to be in development as a potential long-term live service title.

Fresh details have emerged about a potential remake for the original Halo: Combat Evolved, suggesting the project will blend Unreal Engine 5 with a modified version of the classic Blam engine. According to a new report, this ambitious remake is also said to introduce a sprint mechanic and feature significant mission redesigns, particularly for the notoriously repetitive “Library” level.

The information comes from Halo content creator RebsGaming, who cites a source that spoke directly with a developer involved in the project. This developer is reportedly from a co-development studio that previously assisted 343 Industries on The Master Chief Collection. While the studio was not named, it was clarified that it is not Certain Affinity and that the team now commands greater resources, taking charge of major aspects like programming and design.

One of the more debated revelations is the inclusion of a sprint function, a mobility feature absent from the 2001 original. The report also indicates that level design will see updates, with the “Library” mission receiving particular attention to overhaul its layout, which many fans found monotonous during their battles against the Flood.

Visually, the remake is described as closely resembling the impressive graphics demonstrated in the internal “Project Foundry,” which itself was clearly inspired by the aesthetic of Combat Evolved. The technical approach is particularly noteworthy, employing a hybrid engine system. This setup reportedly uses Unreal Engine 5 to manage advanced graphics and rendering, while a modified version of the Halo: Reach Blam engine continues to handle the core gameplay logic and world systems. This method aims to deliver a modern visual experience without compromising the original game’s distinctive mechanics and feel.

In a separate but related note, the report mentions that a different, multiplayer-focused Halo title remains in active development. This project is speculated to be a long-term live service game, aligning with previous industry rumors. It is crucial to remember that all these details are currently unverified by official channels and should be considered speculative until Microsoft or the development team makes a formal announcement.

(Source: The Game Post)

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