Meta Unveils Compact VR & MR Headsets With Ultra-Wide FOV

▼ Summary
– Meta researchers developed two experimental VR and MR headsets with a 180-degree field-of-view, a significant improvement over the Quest 3’s 100 degrees.
– The VR headset uses high-curvature reflective polarizers, while the MR headset adds four 80MP passthrough cameras for matching ultra-wide FOV.
– These prototypes maintain a compact form-factor, unlike existing wide-FOV headsets that are often bulky, and use an outside-in tracking system for rapid iteration.
– Researchers claim the headsets set a new standard for immersive experiences but note that many R&D prototypes, like 2018’s varifocal display, never reach consumers.
– Meta’s CTO has previously cited tradeoffs like price and weight as barriers to wider FOV in consumer headsets, though this research could influence future decisions.
Meta’s latest VR and MR prototypes push the boundaries of immersive technology with an unprecedented 180-degree field of view while maintaining a sleek, consumer-friendly design. Researchers from Meta’s Reality Labs have unveiled two groundbreaking headsets ahead of the ACM SIGGRAPH 2025 conference, showcasing innovations that could redefine virtual and mixed reality experiences.
The first prototype is a dedicated VR headset leveraging high-curvature reflective polarizers to deliver an expansive visual range without sacrificing portability. The second model introduces mixed reality capabilities, integrating four high-resolution passthrough cameras that capture 80MP footage at 60 FPS, matching the headset’s ultra-wide perspective. This allows users to maintain full peripheral awareness, whether spotting someone seated beside them or noticing objects in their lap.
Compared to Meta’s current Quest 3, which offers around 100 degrees of horizontal vision, these experimental devices nearly double the field of view. While competitors like Pimax have offered similarly wide displays, their designs often suffer from bulkiness. Meta’s team emphasizes that their prototypes maintain a form factor comparable to existing consumer headsets, making them far more practical for everyday use.
Interestingly, both models appear to rely on outside-in tracking, reminiscent of the original Oculus Rift CV1’s Constellation system. This approach, frequently seen in Meta’s research projects, likely simplifies rapid prototyping compared to inside-out tracking solutions.
The researchers highlight how expanded FOV enhances immersion, particularly for entertainment and telepresence applications. However, history suggests these innovations may not reach consumers immediately. Meta has a track record of showcasing advanced prototypes, like its 2018 varifocal display concept, that never materialize in commercial products.
Meta CTO Andrew Bosworth has previously expressed skepticism about prioritizing ultra-wide FOV in consumer headsets, citing trade-offs in cost, weight, and battery efficiency. Yet this latest research could shift that perspective, proving that cutting-edge optics can deliver immersive experiences without compromising comfort or practicality. Whether these prototypes evolve into retail products remains uncertain, but they undoubtedly set a new benchmark for the future of VR and MR.
(Source: Road to VR)





