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Optimize Cyberpunk 2077 Graphics on Mac for Console-Like Performance

▼ Summary

– Cyberpunk 2077: Ultimate Edition is launching on Mac this week, compatible with Apple Silicon chips (M1 and later) but not Intel Macs.
– The game requires at least 16GB of unified RAM, excluding 8GB models of M1, M2, and M3 chips.
– Players must update to macOS 15.5, as older versions won’t support the game.
– Storage requirements vary: 92GB via Steam/GOG/Epic, or 159GB via the Mac App Store due to additional voiceover files and Apple’s download restrictions.
– On an M1 with 16GB RAM, the game runs at 30 fps (1440×900 or 1600×900), with optional AMD FSR or MetalFX upscaling for better performance.

Mac gamers eager to experience Cyberpunk 2077: Ultimate Edition can now dive into Night City with optimized performance, even on older Apple Silicon devices. The highly anticipated port arrives this week, bringing CD Projekt Red’s dystopian RPG to Mac users after its initial announcement alongside Apple’s M4 MacBook Pro launch. While the game supports a wide range of Apple Silicon chips, including the original M1, Intel-based Macs won’t be able to run it at all.

Performance hinges on having at least 16GB of unified RAM, meaning 8GB models of the M1, M2, or M3 won’t cut it. Pro, Max, or Ultra variants of any generation easily meet this requirement, so only budget-friendly Macs might face limitations. Additionally, players must update to macOS 15.5, older versions won’t support the game.

Storage demands vary depending on where you download the title. Steam, GOG, and Epic Games Store versions require 92GB, while the Mac App Store version balloons to 159GB due to bundled voiceovers and Apple’s strict post-download file restrictions.

For smooth gameplay, an M1 with 16GB RAM can deliver 30 fps at 1440×900 or 1600×900 resolutions. Those chasing higher frame rates or sharper visuals can leverage AMD’s FSR or Apple’s MetalFX upscaling, both of which boost performance without drastically compromising image quality. Whether you’re exploring Night City’s neon-lit streets or engaging in high-octane combat, these optimizations help bridge the gap between Mac and console experiences.

(Source: Ars Technica)

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