Remedy Disappointed by Firebreak Launch but Still Committed

▼ Summary
– Remedy Entertainment’s co-op FPS FBC: Firebreak had a modest launch, with under 300 concurrent Steam players, but over 1 million players have tried it so far.
– The developer is committed to improving the game based on player feedback, with upcoming updates like patch 1.3 and “game-changing content” in development.
– Firebreak launched on Game Pass and PlayStation Plus, attracting new players daily, though subscription users tend to play for shorter periods than buyers.
– Remedy designed Firebreak to avoid daily login requirements, encouraging players to take breaks and return for major updates instead.
– The studio is prioritizing features based on feedback, with plans for free post-launch content, including two new Jobs and features in 2025.
Remedy Entertainment acknowledges the underwhelming launch of their co-op shooter FBC: Firebreak but remains dedicated to improving the experience through player feedback and upcoming content updates. Despite modest Steam player counts, the studio emphasizes that over a million players have engaged with the game across platforms, providing valuable data to shape its evolution.
Thomas Puha, Remedy’s communications director, confirmed the team is actively analyzing community input to refine gameplay mechanics and progression systems. “Player feedback drives our decisions, we’re listening closely and adjusting priorities based on what works,” he stated. Early patches have already addressed onboarding frustrations and weapon balancing, with more improvements slated for the upcoming 1.3 update.
The decision to debut Firebreak on Game Pass and PlayStation Plus sparked debate about subscription-based launches, but Puha defended the strategy. While acknowledging that subscription players may engage differently than buyers, he noted the advantage of accessibility: “It lowers the barrier for players to try the game and return when new content drops.” Daily console player influx via these services has been encouraging, though Remedy hasn’t disclosed financial specifics.
Unlike live-service titles that demand daily grinding, Firebreak was intentionally designed for flexible play. “We didn’t want it to feel like an obligation,” Puha explained. Instead, the studio plans to retain players through substantial free updates, including two major expansions in 2025. Early adopters who invested more time rated the experience highly, signaling potential for long-term growth.
Despite shifting development priorities post-launch, Remedy reaffirmed its commitment to Firebreak alongside other projects like Control 2 and the Max Payne remakes. “We’re confident in the core experience and excited for what’s ahead,” Puha added. The game’s current 8/10 rating reflects its chaotic fun, though the studio aims to broaden its appeal with refinements.
For now, the focus remains on iterative improvements. “Launch is just the beginning, we’re building for the long term,” Puha emphasized. With a roadmap of updates and a responsive approach to feedback, Remedy hopes to transform Firebreak’s rocky start into a sustained success.
(Source: GAMESPOT)