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Marathon’s Steam Launch Draws Under 100K Players Amid Review Delay

Originally published on: March 7, 2026
▼ Summary

– Bungie has requested that websites postpone publishing reviews for Marathon until after its release date, leaving Metacritic without scores.
– This review delay means potential buyers currently lack critical guidance on the new extraction shooter from major outlets.
– Some media outlets, including IGN, did not receive early server access and will not have final reviews ready until later in March.
– Marathon’s peak concurrent player count on Steam at launch was below 87,000, falling short of some predictions and outside the platform’s top 10.
– Observers contrast this player count with the new indie game Slay the Spire 2, which achieved over 177,000 concurrent players.

The launch of Bungie’s highly anticipated extraction shooter, Marathon, has generated significant discussion, not just for its gameplay but for its unconventional review strategy and initial player numbers. The developer requested that media outlets postpone publishing their critical evaluations until after the game’s official release, leaving platforms like Metacritic without early scores to guide potential buyers. This decision means players diving in at launch are forming their initial opinions without the usual critical framework, a move some industry watchers interpret as a lack of confidence in the title’s immediate reception.

This review delay was confirmed through communications obtained by media outlets, where Bungie asked sites to hold their final verdicts until more post-launch content arrives later in March. The policy affected numerous publications; discussions on forums like ResetEra revealed that even major outlets did not receive early server access for comprehensive testing. For instance, it was noted that IGN’s review would remain an “in-progress” evaluation until the end of the month, withholding a final score. This has created a unique scenario where the game is being judged primarily by its community and raw launch metrics rather than traditional critical analysis.

Those metrics have become a focal point for debate. On its release date of March 5th, Marathon‘s peak concurrent player count on Steam reached just under 87,000. This figure places it outside the current top ten most-played titles on Valve’s platform. For a studio of Bungie’s pedigree and for a game with this level of anticipation, some observers expected a stronger initial showing. The player count is notably lower than that of other recent launches, such as the indie sequel Slay the Spire 2, which attracted over 177,000 concurrent players. While comparing different genres has limited value, the disparity has fueled conversations about the game’s market impact.

The central question remains whether the absence of early reviews impacted these initial numbers. It is plausible that some cautious gamers opted to wait for critical consensus before purchasing, which could have suppressed day-one engagement. Conversely, the most dedicated fans likely purchased regardless. The delayed review strategy is a double-edged sword, preventing potentially mixed early scores from dampening launch momentum but also removing a powerful tool for generating positive buzz and convincing hesitant players. The true test will come later this month when the embargo lifts and the first wave of comprehensive reviews publishes alongside planned content updates.

Ultimately, the story of Marathon‘s launch is unfolding in two acts. The first act is defined by player-driven discovery and modest, if not underwhelming, initial turnout on Steam. The second act will commence when the critical community delivers its long-awaited assessments. The coming weeks will reveal if the game can build a lasting player base and justify its extended development cycle, or if the early numbers are a more accurate indicator of its reception. For now, the game’s fate rests in the hands of the players who have chosen to embark without a critical map.

(Source: NotebookCheck)

Topics

review delay 95% metacritic absence 90% player count 88% extraction shooter 85% gamer opinions 80% bungie communication 78% steam rankings 75% review timing 73% confidence issues 70% resetera forums 68%