GDC 2026 Slashes Ticket Prices and Simplifies Pass Options

▼ Summary
– GDC is being reimagined as the “GDC Festival of Gaming” with a new event structure to better serve the interconnected games industry.
– A simplified pass structure now offers equal access to all sessions and networking events for all attendees, starting at $649.
– The new Festival Pass costs 45% less than the previous All-Access pass and provides full access to the expo hall and content programming.
– Discounts of $200-$300 are available for indies, start-ups, and academics, and two additional pass types (Digital and Game Changer) are introduced.
– The event aims to serve the entire game development lifecycle with a unified content program and enhanced networking opportunities across all industry disciplines.
The Game Developers Conference (GDC) is introducing a comprehensive overhaul for its 2026 event, now rebranded as the “GDC Festival of Gaming.” This significant shift includes simplified pass options and substantially reduced pricing, aiming to better serve the diverse and interconnected global games industry. Organizers emphasize that the changes stem directly from community feedback, designed to support professionals across every phase of a game’s lifecycle.
A central feature of the new format is the streamlined pass structure. The new “Festival Pass” replaces the previous All-Access pass and is priced 45 percent lower, starting at $649. This pass grants entry to the entire main content programming and the expo hall, now called the “Festival Hall,” for the full week. Unlike past years where access was segmented by pass type or day, the Festival Pass ensures all attendees enjoy equal entry to sessions and networking events. Additional financial support is available for indie developers, start-ups, and academics, who can apply for further discounts reducing the pass price by $200 to $300.
Only two other pass types accompany the Festival Pass. A “Digital Pass” is available for $799, providing online-only access to GDC Vault content and virtual networking opportunities for those unable to travel to San Francisco. At a higher tier, the “Game Changer Pass” starts at $1,699 and includes all Festival Pass benefits plus exclusive features. These extras encompass the “GamePlan” facilitated meetings program, which arranges pre-scheduled appointments with key industry figures, and the “Luminaries Speaker Series,” an executive-level program held at the Blue Shield of California Theater at YBCA.
Beyond pricing and passes, the GDC Festival of Gaming is rethinking its content to reflect what organizers term “the global B2B game ecosystem.” This expanded focus serves game-makers, publishers, distributors, investors, technologists, toolmakers, marketers, educators, and media. The “Unified Content Program” spans all five days of the conference and moves beyond discipline-specific learning. It integrates lectures, panels, workshops, and new interactive content designed to bridge gaps between different industry sectors. Classic sessions like postmortems and technical deep-dives remain, now joined by more collaborative formats.
The redesigned social and exhibition components further this inclusive approach. GDC Nights returns, and the Expo Hall transforms into the Festival Hall, offering themed areas for demos, micro-sessions, and networking. These spaces are organized around development, future technology, indie and education, international markets, and monetization strategies. GDC president Nina Brown stated that the event celebrates the essential connections between creators, leaders, and partners that propel the industry forward. She confirmed this new direction is rooted in community dialogue, signaling that further evolution is anticipated.
(Source: Game Developer)

