Bloodborne Remake Pitch Reportedly Rejected by Sony

▼ Summary
– Bluepoint Games pitched a Bloodborne remake to Sony in early 2025, but the proposal was rejected reportedly because FromSoftware, the original developer, did not want it to happen.
– Former Sony executive Shuhei Yoshida theorized that Sony respects Bloodborne director Hidetaka Miyazaki’s apparent wish for no one else to handle the project, as he is too busy to do it himself.
– Bluepoint Games struggled after its acquisition, failing in its development of a live-service God of War game, which was canceled in January 2025.
– Following the Bloodborne pitch rejection, Bluepoint unsuccessfully pitched other projects, including an updated Shadow of the Colossus and a Ghost of Tsushima spin-off, leading to over a year without a new project.
– Sony closed Bluepoint Games in February 2026, believing the studio was not equipped to make its own game and unable to find a suitable partnership.
A recent report has revealed that a proposed remake of the acclaimed action RPG Bloodborne was pitched to Sony Interactive Entertainment but ultimately rejected. The pitch came from Bluepoint Games, the studio celebrated for its high-quality remakes of Demon’s Souls and Shadow of the Colossus, which was shuttered by Sony last week. According to the report, the pitch was made in early 2025, with Sony indicating that while the financials were sound, the project was declined out of deference to FromSoftware, the original developer. The leadership at FromSoftware, including president Hidetaka Miyazaki, reportedly did not wish for another studio to revisit the title.
This aligns with comments made by former Sony executive Shuhei Yoshida, who theorized that the company’s reluctance stems from a deep respect for Miyazaki’s personal connection to the project. Yoshida suggested that while Miyazaki might be interested in a remake himself, his current commitments prevent it, and he prefers that no other team handles the beloved game. This theory finds some support in Miyazaki’s past statements regarding the Demon’s Souls remake. While he admitted to not playing Bluepoint’s version due to the overwhelming emotions of revisiting his own work, he expressed genuine happiness at seeing it renewed for new audiences and appreciated the fresh perspectives the remake brought to the original vision.
The situation underscores a significant challenge for any studio hoping to work on Bloodborne. Brandon Sheffield, director at Necrosoft Games, noted that his studio and many others have pitched various Bloodborne projects to Sony, only to be met with the same conclusion: it will not happen unless FromSoftware itself decides to pursue it. This creates a unique impasse for one of PlayStation’s most fervently requested modern classics.
The Bloodborne pitch was just one element in a broader narrative surrounding Bluepoint Games’ recent struggles and eventual closure. After being acquired by Sony, the studio initially provided support on God of War Ragnarok. Its next major undertaking was a live-service game set in the God of War universe, featuring Atreus in a narrative set within Hades. This project envisioned cooperative gameplay and ongoing content updates, but Bluepoint, a team historically focused on art and engineering for remakes, found the design-heavy live-service model difficult to execute. Internal sentiment was divided, with some developers preferring to work on traditional action games.
Despite assistance from Santa Monica Studio, the live-service project was canceled in January 2025 after years of challenging development. It was at this point that Bluepoint began searching for its next project, leading to the pitches for a Bloodborne remake and an updated version of its own Shadow of the Colossus remake. The studio also explored developing new projects within other Sony franchises, such as a Ghost of Tsushima spin-off, but none received approval.
By February 2026, Bluepoint had gone over a year without securing a new project. Morale declined further when Sony announced plans to remake the original God of War trilogy without involving the studio. Shortly after, the decision was made to shut Bluepoint down. Sources indicate that Sony no longer believed the studio was equipped to develop its own original games and could not find a suitable partnership to justify its continued operation. In the aftermath, as former staff seek new positions, there have been informal discussions about potentially salvaging the studio, though such an outcome is considered highly unlikely.
(Source: Gematsu)





