Former Bungie CEO Harold Ryan notes a shift in player preferences away from live-service games toward single-player or shorter-form experiences,…
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Entity category: Technology
Dreamhaven, co-founded by Blizzard veteran Mike Morhaime, launched its first live-service game, Wildgate, a crew-based space shooter with a cartoonish…
Read More »Many PC games fade into obscurity due to poor reception, financial struggles, or bad timing, leaving behind forgotten experiences that…
Read More »Steel Hunters, a live-service mech shooter by Wargaming, is shutting down three months after early access launch due to low…
Read More »**Steel Hunters**, a free-to-play mech shooter, is shutting down just six months after its reveal and three months post-launch due…
Read More »Sony confirms its first-party PlayStation exclusives won't launch on PS Plus immediately, prioritizing full-price sales before eventual subscription additions, unlike…
Read More »Sony maintains its strategy of not releasing first-party PlayStation games on PS Plus at launch, contrasting with Microsoft's Game Pass…
Read More »Sony faces pressure to ensure Marathon's success after Concord's failure, with PlayStation Studios head Hermen Hulst emphasizing stricter development processes…
Read More »Sony has refined its approach to avoid repeating Concord's failures with Marathon, implementing stricter validation processes and continuous reassessment of…
Read More »Sony remains committed to expanding its live-service gaming portfolio, with PlayStation Studios head Hermen Hulst highlighting lessons learned from "Concord"'s…
Read More »Sony remains committed to its live service gaming strategy despite Concord's failure, applying lessons to ensure Marathon's success by 2026…
Read More »Mark Rober & Bard AI, paper plane masters? They're aiming for pinpoint accuracy, crafting a plane like a laser-guided feather.…
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