{"id":54567,"date":"2025-10-02T21:09:10","date_gmt":"2025-10-02T18:09:10","guid":{"rendered":"https:\/\/digitrendz.blog\/?p=54567"},"modified":"2025-10-02T21:09:10","modified_gmt":"2025-10-02T18:09:10","slug":"over-half-of-japanese-game-studios-now-use-generative-ai","status":"publish","type":"post","link":"https:\/\/digitrendz.blog\/z\/newswire\/artificial-intelligence\/54567\/over-half-of-japanese-game-studios-now-use-generative-ai\/","title":{"rendered":"Over Half of Japanese Game Studios Now Use Generative AI"},"content":{"rendered":"<details class=\"wp-block-details ticss-586932b6 is-layout-flow wp-block-details-is-layout-flow\"><summary>\u25bc Summary<\/summary>\n<p class=\"ticss-0c48f427 has-small-font-size wp-block-paragraph\">&#8211; 51% of Japanese game developers surveyed use generative AI, primarily for creating visual assets, character art, story generation, in-game text, and programming support.<br>&#8211; 32% of respondents are also using AI to develop in-house development engines, according to the 2025 CESA Video Game Industry Report.<br>&#8211; The survey included 54 companies, ranging from major developers like Capcom and Square Enix to indie teams, despite its relatively small size.<br>&#8211; Nintendo has stated it currently plans to focus on delivering unique value beyond technology alone, recognizing generative AI as a hot topic but not fully embracing it.<br>&#8211; The full CESA report on AI use in Japanese game development is expected by the end of the calendar year, while industry leaders emphasize ethical and sustainable AI implementation.<br><\/p>\n<\/details>\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n<p class=\"has-drop-cap wp-block-paragraph\"><mark style=\"color:#f34c3e\" class=\"has-inline-color\">A<\/mark> significant shift is underway in Japan&#8217;s video game industry, with <strong>more than half of all <a href=\"https:\/\/digitrendz.blog\/z\/entity\/japanese\/\" class=\"acp-entity-link\" data-entity-id=\"1210\" data-entity-category=\"Language\" title=\"Learn more about Japanese\" target=\"_blank\" rel=\"noopener noreferrer\">Japanese<\/a> <a href=\"https:\/\/digitrendz.blog\/z\/digital-publishing\/229136\/yoshi-and-the-mysterious-book-devs-on-nintendo-switch-2-power-benefits\/\" class=\"acp-article-link\" data-article-id=\"229136\" title=\"Yoshi and the Mysterious Book devs on Nintendo Switch 2 power benefits\" target=\"_blank\" rel=\"noopener noreferrer\">game development<\/a> studios now integrating <a href=\"https:\/\/digitrendz.blog\/z\/tech-news\/255464\/the-hidden-costs-of-scaling-too-fast\/\" class=\"acp-article-link\" data-article-id=\"255464\" title=\"The Hidden Costs of Scaling Too Fast\" target=\"_blank\" rel=\"noopener noreferrer\">generative AI<\/a> into their creative and production workflows<\/strong>. According to the latest findings from the Computer Entertainment Supplier&#8217;s Association, which organizes the <a href=\"https:\/\/digitrendz.blog\/z\/entity\/tokyo-game-show\/\" class=\"acp-entity-link\" data-entity-id=\"48165\" data-entity-category=\"Event\" title=\"Learn more about Tokyo Game Show\" target=\"_blank\" rel=\"noopener noreferrer\">Tokyo Game Show<\/a>, 51% of the 54 companies surveyed between June and July 2025 reported actively using this technology. The primary applications involve creating visual assets, character artwork, and generating storylines, in-game text, and <a href=\"https:\/\/digitrendz.blog\/z\/topic\/programming-support\/\" class=\"acp-topic-link\" data-topic-id=\"102253\" title=\"Explore: programming support\" target=\"_blank\" rel=\"noopener noreferrer\">programming support<\/a>.<\/p>\n\n<p class=\"wp-block-paragraph\">The 2025 <a href=\"https:\/\/digitrendz.blog\/z\/entity\/cesa-video-game-industry-report\/\" class=\"acp-entity-link\" data-entity-id=\"121857\" data-entity-category=\"WORK_OF_ART\" title=\"Learn more about CESA Video Game Industry Report\" target=\"_blank\" rel=\"noopener noreferrer\">CESA Video Game Industry Report<\/a> further indicated that nearly a third of these developers are also leveraging AI to build proprietary in-house development engines. While the survey&#8217;s sample size was limited to 54 companies, it notably included participation from industry giants like <a href=\"https:\/\/digitrendz.blog\/z\/entity\/capcom\/\" class=\"acp-entity-link\" data-entity-id=\"21253\" data-entity-category=\"Organization\" title=\"Learn more about Capcom\" target=\"_blank\" rel=\"noopener noreferrer\">Capcom<\/a>, <a href=\"https:\/\/digitrendz.blog\/z\/entity\/konami\/\" class=\"acp-entity-link\" data-entity-id=\"25673\" data-entity-category=\"Organization\" title=\"Learn more about Konami\" target=\"_blank\" rel=\"noopener noreferrer\">Konami<\/a>, <a href=\"https:\/\/digitrendz.blog\/z\/entity\/square-enix\/\" class=\"acp-entity-link\" data-entity-id=\"21513\" data-entity-category=\"Organization\" title=\"Learn more about Square Enix\" target=\"_blank\" rel=\"noopener noreferrer\">Square Enix<\/a>, <a href=\"https:\/\/digitrendz.blog\/z\/entity\/fromsoftware\/\" class=\"acp-entity-link\" data-entity-id=\"57567\" data-entity-category=\"Organization\" title=\"Learn more about FromSoftware\" target=\"_blank\" rel=\"noopener noreferrer\">FromSoftware<\/a>, and Sega, alongside several independent studios. This suggests the trend spans the entire spectrum of the development community, from major publishers to smaller indie teams.<\/p>\n\n<p class=\"wp-block-paragraph\">Adoption is not universal, however. <a href=\"https:\/\/digitrendz.blog\/z\/entity\/nintendo\/\" class=\"acp-entity-link\" data-entity-id=\"7232\" data-entity-category=\"Organization\" title=\"Learn more about Nintendo\" target=\"_blank\" rel=\"noopener noreferrer\">Nintendo<\/a> has publicly stated that while it acknowledges generative AI as a significant technological trend, the company intends to focus on delivering unique value that transcends what technology alone can achieve. This highlights a cautious approach from some key players who prioritize distinctive creative vision over purely tech-driven development.<\/p>\n\n<p class=\"wp-block-paragraph\">Internationally, industry leaders echo a similar sentiment of cautious integration. Embracer Group&#8217;s CEO, Phil Rogers, has advocated for the ethical and sustainable implementation of generative AI. Sharon Baylay-Bell of Testronic reinforced this perspective, describing AI as a powerful accelerant for development processes rather than a definitive solution to creative challenges. The complete <a href=\"https:\/\/digitrendz.blog\/z\/entity\/cesa\/\" class=\"acp-entity-link\" data-entity-id=\"121855\" data-entity-category=\"Organization\" title=\"Learn more about CESA\" target=\"_blank\" rel=\"noopener noreferrer\">CESA<\/a> report detailing the scope and depth of <a href=\"https:\/\/digitrendz.blog\/z\/topic\/ai-adoption\/\" class=\"acp-topic-link\" data-topic-id=\"452\" title=\"Explore: AI Adoption\" target=\"_blank\" rel=\"noopener noreferrer\">AI adoption<\/a> across Japan&#8217;s game studios is anticipated for public release before the year concludes.<\/p>\n\n<p class=\"wp-block-paragraph\"><em>(Source: <a href=\"https:\/\/www.gamesindustry.biz\/51-of-japanese-game-makers-use-generative-ai\" target=\"_blank\" rel=\"noreferrer noopener\">Games Industry<\/a>)<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Over half of Japanese game studios now use generative AI, primarily for creating visual assets, storylines, and programming support, as reported in a 2025 industry survey. The adoption spans major companies like Capcom and Square Enix as well as indie studios, with nearly a third developing propr&#8230;<\/p>\n","protected":false},"author":1,"featured_media":54566,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_themeisle_gutenberg_block_has_review":false,"cybocfi_hide_featured_image":"","footnotes":""},"categories":[57,3247,6292,3327,3254],"tags":[4428,87130,21425,42,87131],"entities":[14559,87132,87136,87133,39292,1770,87135,17927,4635,14778,14775,87134,33652],"class_list":["post-54567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-news","category-artificial-intelligence","category-entertainment","category-newswire","category-technology","tag-ai-integration","tag-cesa-report","tag-game-development","tag-generative-ai","tag-japanese-game-studios","entity-capcom","entity-cesa","entity-cesa-video-game-industry-report","entity-computer-entertainment-supplier-s-association","entity-fromsoftware","entity-japanese","entity-june-and-july-2025","entity-konami","entity-nintendo","entity-sega","entity-square-enix","entity-the-nikkei","entity-tokyo-game-show"],"_links":{"self":[{"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/posts\/54567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/comments?post=54567"}],"version-history":[{"count":0,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/posts\/54567\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/media\/54566"}],"wp:attachment":[{"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/media?parent=54567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/categories?post=54567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/tags?post=54567"},{"taxonomy":"entity","embeddable":true,"href":"https:\/\/digitrendz.blog\/z\/wp-json\/wp\/v2\/entities?post=54567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}