player engagement

Business

Nearly Half of AAA Games Now Launch in Just 3 Months

Nearly half (45%) of major single-player AAA game releases now occur between mid-August and mid-November, creating intense competition during the…

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BigTech Companies

Xbox Gamers Play More: The Surprising Reason Why

Xbox users, influenced by Xbox Game Pass, engage with a wider variety of games, averaging nearly six different titles in…

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Entertainment

80% of Death Stranding 2 Players Continued After Credits

Death Stranding 2 has high player retention, with 80% of players continuing to play after completing the story, showcasing its…

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BigTech Companies

Nintendo Focuses on Attention, Not Console Wars

Nintendo focuses on steady, high-quality game releases rather than flooding the market, keeping players engaged without overwhelming them. The company…

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BigTech Companies

Remedy Disappointed With FBC: Firebreak’s Launch Performance

Remedy Entertainment acknowledged lower-than-expected Steam engagement for FBC: Firebreak but highlighted its success on subscription services like Xbox Game Pass…

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