game development

BigTech Companies

Rockstar Co-Founder Reveals Why Bully 2 Was Never Made

Bully 2 was canceled primarily because Rockstar's small creative teams lacked the bandwidth to pursue all envisioned projects, despite significant…

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AI & Tech

Over Half of Japanese Game Studios Now Use Generative AI

Over half of Japanese game studios now use generative AI, primarily for creating visual assets, storylines, and programming support, as…

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Entertainment

FF7 Rebirth Development Is ‘Going Extremely Well’

Development of the third *Final Fantasy 7 Remake* game is progressing smoothly, with much of the content already playable and…

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Entertainment

Dead Island 3 Teased: The Next Outbreak Is Already Brewing

Dambuster Studios has confirmed development of Dead Island 3 with a teaser hinting at a new location, moving away from…

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Entertainment

Final Fantasy 7 Remake Part 3 Release Date Already Set, Confirms Nomura

The third installment of the Final Fantasy 7 Remake trilogy is in development with a confirmed reveal date, and both…

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Entertainment

Tetsuya Mizuguchi: From Pong to VR, Crafting Games That Move You

Tetsuya Mizuguchi's career is defined by merging technology with emotional engagement, as seen in his latest project, Lumines Arise, which…

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Business

Ex-Destiny Boss: Not All Games Need Live-Service Models

Former Bungie CEO Harold Ryan notes a shift in player preferences away from live-service games toward single-player or shorter-form experiences,…

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Culture

Would You Quit a Game Before Lowering Difficulty? Devs Think So

Many gamers abandon challenging games rather than lowering difficulty, as seen in The First Berserker: Khazan, where players preferred quitting…

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Entertainment

Baldur’s Gate 3 Director Hints at Studio’s Next Big Project

Larian Studios is working on a new ambitious project, with director Swen Vincke teasing that Baldur’s Gate 3's success enabled…

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Culture

John Romero: Wolfenstein 3D Took id Software 4 Months – A Luxury Back Then

John Romero highlighted id Software's rapid development pace in the early '90s, which led to groundbreaking innovations like the first-person…

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Entertainment

BioShock 4 Struggles in Internal Review, Sparks Leadership Changes

BioShock 4 faces development challenges as Cloud Chamber Studios undergoes leadership restructuring and internal criticism over narrative direction, prompting creative…

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Culture

Abiotic Factor’s Art Director Praises Stunning Fanmade Reload Animations

Abiotic Factor, a survival game, has gained acclaim for its crafting systems and Black Mesa-inspired setting, with its art director…

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Entertainment

Crash Bandicoot’s Original Dev Praises N. Sane Trilogy – Except for One Key Jumping Flaw

The Crash Bandicoot N. Sane Trilogy was praised for its visuals and nostalgia but criticized for altered jumping mechanics, which…

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Business

Splitgate 2 Beta Return Leads to Layoffs and Server Shutdowns

Splitgate 2 is being rolled back into beta after its rushed launch, with developers admitting critical errors and promising major…

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Entertainment

Splitgate 2 Delayed Until Next Year After Failed Relaunch

Splitgate 2's launch is delayed until 2026 as developers pause updates to rebuild core systems after player complaints about missing…

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Entertainment

Sifu Devs Apologize for No Rematch, Say They ‘Gave Everything’

Sloclap addressed fan disappointment over Rematch, explaining their choice to pursue new creative directions instead of a Sifu sequel, while…

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Artificial Intelligence

7% of Steam Games Now Disclose AI Use, Study Finds

7% of Steam games (7,818 titles) now disclose using generative AI in development, a significant rise from 1.1% in April…

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Entertainment

Elder Scrolls Creator Steps Away Due to Health Concerns

Julian LeFay, creator of *The Elder Scrolls* series, is retiring from game development due to cancer, focusing on family in…

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BigTech Companies

Donkey Kong Bananza: How a Giant-Armed Goomba Sparked the Chaos

The chaotic destruction mechanics in *Donkey Kong Bananza* originated from a playful experiment where developers gave a Goomba oversized arms,…

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Entertainment

Dead Island 2 Delayed 8 Years to Avoid ‘Franchise-Killing’ Flop

Dead Island 2's eight-year delay was strategic, as player feedback revealed critical flaws in early versions, preventing a potential franchise-killing…

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