Microsoft shuts down Halo 3 mod for Counter-Strike 2

▼ Summary
– Project Misriah, a mod that recreated Halo 3’s experience in Counter-Strike 2, was removed from the Steam Workshop following a DMCA complaint from Microsoft.
– The mod directly copied Halo 3 assets, including sound effects, character models, maps, and movement mechanics.
– The project had received significant praise from the community for its technical achievement on the Source 2 engine.
– The modder, Froddoyo, shared the takedown notice and sarcastically thanked Microsoft for the project’s fate.
– Froddoyo confirmed the project is permanently canceled but expressed gratitude to supporters and intent to apply the gained skills to future work.
A recent attempt to recreate the iconic Halo 3 multiplayer experience within Counter-Strike 2 has been officially shut down following legal action from Microsoft. The ambitious mod, known as Project Misriah, was removed from the Steam Workshop after the company filed a Digital Millennium Copyright Act complaint. This action highlights the ongoing tension between creative fan projects and the enforcement of intellectual property rights in the gaming community.
The modder behind the project, known as Froddoyo, launched the collection in mid-November. It was presented as a workshop package designed to bring the essence of Halo 3’s multiplayer into Valve’s newer game engine. Rather than simply drawing inspiration, the project directly incorporated a wide array of copyrighted material. This included specific sound effects, detailed character models, entire map layouts, and even distinctive movement mechanics from the beloved Halo franchise.
Project Misriah quickly garnered significant attention and praise from players. Both dedicated Halo enthusiasts and general observers were impressed by the technical achievement, showcasing the potential of the Source 2 engine for modding. The positive reception, however, was short-lived. Last week, Froddoyo publicly shared the DMCA notice received from Microsoft. The legal document explicitly cited the “unauthorized use of Halo game content” within a Steam Workshop environment not affiliated with the official series.
In a social media post accompanying the takedown notice, the creator expressed disappointment, wryly suggesting players direct their gratitude to Microsoft for the project’s demise. A follow-up comment on the project’s promotional video provided a more reflective and forward-looking perspective. Froddoyo confirmed that development has ceased permanently and no future uploads are planned. The statement concluded on a positive note, thanking the community for its support and indicating that the skills learned from this endeavor would be applied to new, original projects in the future.
(Source: Ars Technica)

