Divinity: Original Sin 3 Teased by Mysterious Statue

▼ Summary
– Larian Studios has officially announced its next game, titled “Divinity,” with a disturbing cinematic trailer revealed at The Game Awards.
– The game is described as a brand-new RPG with greater breadth and depth, built by the team behind Baldur’s Gate 3, and does not require prior knowledge of other Larian games.
– The trailer depicts a medieval festival with a burning wicker man, leading to grotesque transformations and the emergence of screaming plants, though no specific gameplay details are provided.
– Larian’s founder, Swen Vincke, stated this is their first game simply called “Divinity” and represents the culmination of everything the studio has built toward.
– The announcement clarifies Larian is not working on Baldur’s Gate 4, choosing instead to focus on its own Divinity IP following the studio’s recent successes.
The gaming world is buzzing after Larian Studios officially unveiled its next major project, simply titled Divinity. Following cryptic teases and a revealing trademark, the acclaimed developer behind Baldur’s Gate 3 chose The Game Awards to debut a startling cinematic trailer, confirming a bold new chapter for its flagship fantasy universe. This announcement signals a major shift, as the studio returns to its own iconic intellectual property with the full weight of its recent monumental success.
The trailer itself offers a grim and visceral glimpse into this new vision. It opens on a medieval festival, complete with revelry and a towering wicker effigy prepared for a ritual burning. A man is chained inside the structure, suffering as the flames consume it. In a grotesque transformation, his melting form drips a substance into the earth, which then erupts with shrieking, monstrous plant life. The scene descends into chaos before culminating in the reveal of the mysterious statue that had fueled speculation for weeks, stamped with the single, powerful word: Divinity.
Accompanying the reveal was a press release that provided a few narrative breadcrumbs. “The gods are silent. Rivellon bleeds. New powers stir,” it states, hinting at a world in profound crisis. Larian promises this is “an RPG with greater breadth and depth than ever before,” built upon everything the team has learned. The studio emphasizes that Divinity is a completely new game designed to be accessible, though veterans of the Original Sin duology may discover deeper layers of continuity and lore.
Swen Vincke, the head of Larian Studios, shared his perspective on this pivotal moment. “Despite our long history with the series, this is our first game entitled ‘Divinity,’” he said. “We’re ready to bring everything we’ve done previously into one place. This marks the beginning of something with more breadth, depth, and intimacy than anything we’ve created before.” He expressed confidence that this project represents the ultimate realization of the studio’s ambitions, promising players “loads of fun with it.”
This announcement marks a homecoming for a long-running series. Larian first introduced the world of Rivellon with Divine Divinity in 2002, followed by several sequels and spin-offs like Beyond Divinity and Divinity 2. The critically acclaimed Divinity: Original Sin in 2014 marked a strategic shift to a turn-based combat system, a formula perfected in its sequel. With the studio now enjoying unprecedented attention and acclaim following Baldur’s Gate 3, the decision to revisit and redefine its original franchise carries significant weight and excitement.
Larian’s track record with deep, narrative-driven RPGs is virtually unmatched in the modern era. Divinity: Original Sin 2 was hailed as a masterpiece, praised for building upon classic RPG foundations to create something expansive and deeply engaging. That momentum culminated in Baldur’s Gate 3, a genre-defining achievement that has reshaped expectations for narrative depth and player agency. This legacy of excellence sets incredibly high expectations for this new Divinity project, suggesting the studio is leveraging all its accumulated expertise.
For those curious about the future of the Baldur’s Gate franchise, Larian has been clear that its focus has shifted. The studio has confirmed it will not be developing Baldur’s Gate 4, leaving the future of that beloved series in the hands of its rights holder, Hasbro. This move allows Larian to pour its creative energy entirely into its own original world, aiming to deliver another landmark experience built entirely on its own terms.
(Source: IGN)





